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 Post Post subject: Re: Sniper and Spy Update Thread
 
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Malevolent Artificial Intelligence
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Joined: Wed Sep 14, 2005 3:37 pm
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The new domination sounds. I feel the spy has lost a sense of professionalism that I liked about him with these:


Watch this video on Youtube.

The sniper sounds calmer, but a bit odd:


Watch this video on Youtube.


There are a few good ones for both, but I think I found the Scout's more amusing.

Spoiler for Some good spy ones:
"The black Scottish cyclops, now extinct."
"I merely finished what your liver started!"
"Here's what I have that you don't: A functioning liver, depth perception and a pulse!"
"Did I throw a wrench into your plans?"
"That is a diet I call death."
"You die as you lived, morbidly obese."
"What's the matter? Fat got your tongue?"
"Oh, you almost healed me to death that time!"
"Burn in Hell you mumbling abomination!"
"Well, off to visit your mother!"
"Nothing personal, I just had to shut you up!"
"So, your deadly skill is jogging? Mine is murdering people."


I'll let someone who likes playing Sniper pick out the ones they think are the best for him.

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Fri May 22, 2009 11:06 am 
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 Post Post subject: Re: Sniper and Spy Update Thread
 
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AH yes.

GLITCHES!!! :D

The Spy can kill with his taunt kill (2 slashes and then a Stab which insta kills) without becoming undisguised. It just looks like you aren't moving.

The Huntsman Taunt is stabbing someone with an arrow.

Spies do "Get ready to strike" now. Razorback is painfully obvious to the enemy, and if the Ambassador has been discovered, an easy target for a HS.

I've recovered 3! Sandviches and an Axtinguisher, weapons I already had unlocked. I would of thought Valve MIGHT of changed it a little so you can only find the ones you don't have (at a rediced chance). Old weapons get discovered too, but none of us (McWill, Red and I) have had any luck.

I believe Schlurbi has the huntsman, and Wynney the Razorback :|

EDIT: I do not believe there is any correlation to what class you are playing and what you unlock. However, there might be a little bit of play in the formula that increases the chance of you getting a weapon form the class you are playing as. I was heavy for all but one Sandvich

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Fri May 22, 2009 2:23 pm 
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 Post Post subject: Re: Sniper and Spy Update Thread
 
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I'm glad this update hasn't led to a spamming of snipers and spies - ok, there's a few more than normal on the server but the classes are still being played. I had a really enjoyable time earlier.

+2 full servers :D. and a friend request :s

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Fri May 22, 2009 2:27 pm 
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The spy can taunt kill while cloaked, but it removes his disguise. It also makes you painfully obvious.

Schlurbi does have the Huntsman.

The "Burn Notice" achievement for the spy is bugged, I got it after switching to scout and playing a round. I did not meet the conditions, either.

No weapons for me.

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Fri May 22, 2009 2:51 pm 
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Domination sounds:
The spy is too stupid, it really doesn't fit his character.
The sniper sounds so badass now xD

As for the hats, I love them all except the demoman.
The pyro one is ROFL-worthy xD

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Fri May 22, 2009 8:24 pm 
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 Post Post subject: Re: Sniper and Spy Update Thread
 
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It is broken:

http://www.rockpapershotgun.com/2009/05 ... cup-storm/

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Fri May 22, 2009 8:37 pm 
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 Post Post subject: Re: Sniper and Spy Update Thread
 
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Spy ones are lame tbh :| So mean to the heavy xD

Wow, some of them are getting VERY rude :| Spesh some of the snipers :/

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Fri May 22, 2009 9:19 pm 
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DHR-107 wrote:
Spy ones are lame tbh :|


I have to agree here, they could have been much better. He kind of loses his style and smoothness. It is not how I imagine him to be.

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Fri May 22, 2009 10:36 pm 
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Spy has lost his sense of calmness and style in his new voice clips.
Sniper is the same as usual- calling people women and talking about taking out their organs with a lot of "bloody" and "wanker" thrown into the mix. He is now the only character to shout "B*st*rd" in the game.

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Fri May 22, 2009 11:34 pm 
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http://www.teamfortress.com/post.php?id=2535

worth a quick read
confirms the item trading i mentiond :)
the damn unlock system is fecked but being worked on

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Sat May 23, 2009 1:56 am 
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 Post Post subject: Re: Sniper and Spy Update Thread
 
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lso maybe worth noting i have the razor back. First unlock i have ever had on this game :D.

Also fecking usless as a spy who stabs you whilst it's on your back shouldn't be playing spy, i swear they can see it.

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Sat May 23, 2009 7:19 am 
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kyhas wrote:
lso maybe worth noting i have the razor back. First unlock i have ever had on this game :D.

Also fecking usless as a spy who stabs you whilst it's on your back shouldn't be playing spy, i swear they can see it.


Oh they can see it.

If they have the Ambassador (The new MEGA broken Spy Pistol) they just shoot you in the head anyway :|

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Sat May 23, 2009 10:42 am 
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The Ambassador is balanced.
It recoils like a deagle unless you allow time to cool down. It headshots at around 45 damage, not a full blown crit. Standard shots do -15% damage of a Revolver. If a Spy wishes to kill the Sniper, he had best be able to have SKILL to hit the head 3 times in a row to take the Sniper down. With the recoil and cooldown, it is more than enough time for the Sniper to turn and shoot the Spy dead.
In terms of killing Snipers, the Revolver is far more effective/easier than the Ambassador.
Either that or the Spy can simply stab you in the front 3 times to kill you.

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Sat May 23, 2009 10:54 am 
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The ambassador was broken, but has been fixed in the latest update.

Along with various other fixes:

Quote:
# Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
# Fixed Ambassador shooting through gates
# Fixed Ambassador not critting during the round win period
# Fixed control point not being named correctly on Arena Sawmill
# Fixed cloaked Spies being able to taunt attack
# Fixed Spy feign death not being reflected in scoreboard
# Fixed Jarate effect on DX8 machines
# Fixed rare crash in Spy "A Cut Above" achievement
# Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory
# Fixed German localization string for respawning players showing %1

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Sat May 23, 2009 12:11 pm 
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I call that underpowered. 45 to the head? Is that supposed to be a joke?

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Sat May 23, 2009 12:19 pm 
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Watch this video on Youtube.
enough said tbh

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Sat May 23, 2009 1:54 pm 
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I think that video explains it all really :|

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Sat May 23, 2009 2:20 pm 
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# Fixed German localization string for respawning players showing %1
yay, it was so annoying

I dont know what i should say about the ambassador.
I like the bow tho, but its really diffucult to hit

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Sat May 23, 2009 2:37 pm 
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@Kyhas - The idea of the razorback is it's a deterrant. The spy can't insta kill you with it on, so you can turn round and attack him if he shoots, and maybe a sentry/teammate could get him.

The ambassador is powerful, but not too powerful, it does less damage and fires slower, it just allows you to crit.

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Sat May 23, 2009 2:52 pm 
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Skillers wrote:
The idea of the razorback is it's a deterrant. The spy can't insta kill you with it on, so you can turn round and attack him if he shoots, and maybe a sentry/teammate could get him.


I dont know ow it feels with that thing, but ive backstabbed people. I dont know if they hear something or feel. I just stabbed, the shield broke waited and stabbed again

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Sat May 23, 2009 2:55 pm 
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I don't know, they should hear/see something really.

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Sat May 23, 2009 2:58 pm 
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When you people start nailing other people in the head THEN I'll consider it overpowered. The fact is, that guy had VERY good aim, and the blue team was a bit silly, they didnt target the medic any as far as it seemed.

I stand by 45 in the head not being much, take it in alone, it wont kill the opposing team like he did, it's a combination of factors.

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Sat May 23, 2009 2:58 pm 
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Notice in that video of the ambassador how the person wielding it had decent aim, had a dedicated medic (highly unusual for a spy), and appeared to be against a team that was useless (where were the air blasts? Where the stickies? Hell, where were other spies trying to deal with the medic and assault-spy?

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Sat May 23, 2009 2:58 pm 
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Assault Spy.... Assault Medic.... unusual but in the right hands deadly.
People should stop complaining about the game and just play it or don't. It's a game, not a huge issue. This is almost the same arguement against the AWP. Some think it's overpowered, many contradict. Both take skill to use effectively and rely on a lot of circumstances. If you don't like it, don't play. Simple.
Watch frag movies. They kill loads of people with their weapons. Are they overpowered? No. They are good with the class. Nothing is overpowered. It all relies on the user having skill with the class.

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Sat May 23, 2009 3:22 pm 
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Major difference being, it's even less powerful than the AWP. People are only moaning because they need something to moan about.

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