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 Post Post subject: Re: Moar TF2
 
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I would assume they mean 2 then 1 with the GP style comment.

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Wed Feb 18, 2009 11:10 pm 
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 Post Post subject: Re: Moar TF2
 
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I have played both maps before, and they are both pretty good. CP_Junction should at least contribute to the map cyle of the Techious server anyway. Its a good sort of pub capture point map.

Watchtower is a good arena map, at least I thought so. Not that many people want to play arena now anyway :(


Thu Feb 19, 2009 12:35 am 
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 Post Post subject: Re: Moar TF2
 
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Gozzer wrote:
Watchtower is a good arena map, at least I thought so. Not that many people want to play arena now anyway :(


People vote it in but just rtv it out :( :no:

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Thu Feb 19, 2009 12:39 am 
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 Post Post subject: Re: Moar TF2
 
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I like arena as a bit of a break. The problem is you get a 50:50 split, which results in said problem, and you always get some people who go along with everyone else.

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Thu Feb 19, 2009 12:58 am 
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 Post Post subject: Re: Moar TF2
 
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Gozzer wrote:
I have played both maps before, and they are both pretty good. CP_Junction should at least contribute to the map cyle of the Techious server anyway. Its a good sort of pub capture point map.

Watchtower is a good arena map, at least I thought so. Not that many people want to play arena now anyway :(


I hate Arena :/ Goes against the reasons I play TF2 :/ Respawning ftw tbh :/

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Thu Feb 19, 2009 10:08 am 
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 Post Post subject: Re: Moar TF2
 
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Woot, looks interesting

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Thu Feb 19, 2009 11:03 am 
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 Post Post subject: Re: Moar TF2
 
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You Have Failed Me

It saddens me that despite my best efforts to instruct and better you, some of you insist on finding new ways to fail.

We have sounded the alert and released a quick fix for an exploit that some unscrupulous players were using to wield items on invalid classes. I have considered an appropriate punishment for the good-for-nothings responsible for this horrendous breach of conduct. Death, of course - but death is too good for disappointments such as these. Instead, their unlockable items have been removed for a month.

To the majority of you who did not see fit to cheat, you have my congratulations: I await the countless other ways you will inevitably disappoint me in the future.

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Thu Feb 19, 2009 12:05 pm 
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 Post Post subject: Re: Moar TF2
 
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Nickchanger wrote:
Woot, looks interesting

haha another homer fan ^-^

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Thu Feb 19, 2009 12:30 pm 
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 Post Post subject: Re: Moar TF2
 
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I've wanted to play arena_watchtower for ages (I love arena) but no-one else would :(
CP_Junction fails epicly... I'm very disappointed in valve for picking this...

I don't really understand the whole 'You have failed me' thing.
Did people get the Scout weapons early or something???

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Thu Feb 19, 2009 1:56 pm 
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 Post Post subject: Re: Moar TF2
 
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There was a bug where you could equip unlockable items using a console command, but any class could equip any unlock. That means a scout could run around with Natasha :wow:


Thu Feb 19, 2009 2:16 pm 
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 Post Post subject: Re: Moar TF2
 
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:O that would be AWSOME!!!
I saw a pic of a medic with KGBs, it looked pretty amazing :P

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Thu Feb 19, 2009 7:52 pm 
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 Post Post subject: Re: Moar TF2
 
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BAM!

Energy drink, makes you go fast.

Achievement names.

A DOUBLE CART PL MAP!?!

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Thu Feb 19, 2009 11:32 pm 
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 Post Post subject: Re: Moar TF2
 
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Scout is holding a different shotgun. Thoughts people?

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Fri Feb 20, 2009 12:28 am 
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 Post Post subject: Re: Moar TF2
 
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Looks more powerful but less accurate to me. Also, he's switched hands.

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Fri Feb 20, 2009 12:29 am 
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mOST OF THOSE NAMES MAKE SENSE TO THE ACHIVEMENTS TO GET THEM...

ffs sorry i cba to retype that :P

Year To Remember is probably gonna be the grinder... Get 365 points? No idea about "QuickHook" or "Fall Classic" however... Most involve points/bashing people and stealing intel...

Hmmm... those achivements look like he might be able to Pitch a baseBall as one of his weapons... And it can be a curve ball.... Maybe thats what his new gun does?

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Fri Feb 20, 2009 1:51 am 
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DHR-107 wrote:
he might be able to Pitch a baseBall as one of his weapons...


We already knew this - first update. We didn't actually link it here, though, just the main page.

We're currently missing;

The map in the background of that pic.
The scattergun replacement.
The achievement descriptions.
A "meet the" video.
Something else?

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Fri Feb 20, 2009 8:17 am 
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 Post Post subject: Re: Moar TF2
 
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Achievements???

http://forums.steampowered.com/forums/s ... p?t=806101

Interesting read, I'm not sure if they're real but they look pretty believeable to me.

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Fri Feb 20, 2009 12:30 pm 
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 Post Post subject: Re: Moar TF2
 
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Noone checking for bonus content?

Bonk Page wrote:
No clues this time. Nothing to see here, move along now Fortress fans...

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Fri Feb 20, 2009 2:35 pm 
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Yea, I saw that in the pages source code :D


Fri Feb 20, 2009 3:53 pm 
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 Post Post subject: Re: Moar TF2
 
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And oh look, no one noticed they've now brought out the descriptions for the new achievements, and oh look, a name for one of the scout's new weapons, also implying it has a high recoil.

It suggests it will be called the 'Force-A-Nature'.

http://www.teamfortress.com/scoutupdate/energydrink.htm

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Fri Feb 20, 2009 11:42 pm 
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new map
http://www.teamfortress.com/scoutupdate/egypt.htm

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Fri Feb 20, 2009 11:56 pm 
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We've had that on our server for aaaages :P

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Fri Feb 20, 2009 11:58 pm 
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Si wrote:
We've had that on our server for aaaages :P

yeah ^^'

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Sat Feb 21, 2009 12:00 am 
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Skillers wrote:
DHR-107 wrote:
he might be able to Pitch a baseBall as one of his weapons...


We already knew this - first update. We didn't actually link it here, though, just the main page.

We're currently missing;

The map in the background of that pic.
The scattergun replacement.
The achievement descriptions.
A "meet the" video.
Something else?


Ah, I had no idea about that... I didn't see that update at all, I assumed anything as interesting would be put in this topic lol...

And theyve put the Achivement descriptions up too ^^

"Force O Nature" sound sinteresting, I guess thatll be the name of his new main gun?

First Blood Part 2. Looks hard :/

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Sat Feb 21, 2009 12:14 am 
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 Post Post subject: Re: Moar TF2
 
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DHR-107 wrote:
First Blood Part 2. Looks IMPOSSIBLE :/

Fix'd

The 'First Blood' bonus sounds like a nice new feature though :)

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Sat Feb 21, 2009 2:18 pm 
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