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Who are you?
Bill 20%  20%  [ 5 ]
Francis 24%  24%  [ 6 ]
Louis 16%  16%  [ 4 ]
Zoey 40%  40%  [ 10 ]
Total votes : 25
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 Post Post subject: Re: Left 4 Dead
 
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This brings us nicely on to the subject of:

Why can we not play as female infected?

Female boomer would be hawt.
And just imagine the things a female smoker could do.

Update: < realises that he has just gone from pro-female to sexist very quickly >

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Mon Jan 12, 2009 12:51 pm 
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 Post Post subject: Re: Left 4 Dead
 
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Would you guys be interested in entering a team for the l4d tournament were considering running?

6 players (to account for subs) ?

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Mon Jan 12, 2009 1:15 pm 
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 Post Post subject: Re: Left 4 Dead
 
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Tut tut, Aaron.

And Pebbles, AFAIK, most people here aren't interested in playing L4D competatively/in a tournament.

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Mon Jan 12, 2009 4:28 pm 
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 Post Post subject: Re: Left 4 Dead
 
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it would only be for laughs anyway...not even i can be bothered with proper competitive play lol...


Mon Jan 12, 2009 4:32 pm 
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 Post Post subject: Re: Left 4 Dead
 
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Well, tbh, when I want to have a laugh on L4D I just spam a few other people to start a game, a tournament feels restrictive.

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Mon Jan 12, 2009 4:36 pm 
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 Post Post subject: Re: Left 4 Dead
 
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azcn2503 wrote:
This brings us nicely on to the subject of:

Why can we not play as female infected?

Female boomer would be hawt.
And just imagine the things a female smoker could do.

Update: < realises that he has just gone from pro-female to sexist very quickly >

Female boomer ewww >-<

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Mon Jan 12, 2009 7:52 pm 
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 Post Post subject: Re: Left 4 Dead
 
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i don't like the idea of structure as i usually get called away etc.

But without sounding too bigheaded i'm rather good at it as i play it alot on versus and would join a team if people from here actually decided to go for it.

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Mon Jan 12, 2009 9:15 pm 
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 Post Post subject: Re: Left 4 Dead
 
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Heh, I'm getting fairly good at versus, especially with a good team, but a kind of structured tournament would just suck the fun out for me.

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Tue Jan 13, 2009 12:02 am 
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 Post Post subject: Re: Left 4 Dead
 
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afaik, the only structure to it would be the pairing of teams for the matches. The scoring system is the one the game already adopts, which is then transferred into 6 points for a win, 3 points for a draw (if by some miracle one occured) and 0 for a loss. Apart from that theres no other structure to it.

Its pretty much the Nut-Roast with a new name and a different game!
Up to you guys anyway if you wanna whack 6 names down and see what goes on.

A guy i know in the team im in only plays the game rarely and has just stuck his name down on the off chance he might be able catch a game.

Maybe even by the time it kicks off valve might have released some new bloody maps ;)


Tue Jan 13, 2009 8:41 am 
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 Post Post subject: Re: Left 4 Dead
 
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Well im not part of TCHS but I might consider joining a team...

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Tue Jan 13, 2009 8:10 pm 
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 Post Post subject: Re: Left 4 Dead
 
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well..i gotta say my fav is gota be francis dno why thou lol =p


Wed Jan 14, 2009 5:23 pm 
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 Post Post subject: Re: Left 4 Dead
 
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Heh, I don't have a favourite character, they're all the same to me. But all the comments referring to Zoey can get funny.

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Wed Jan 14, 2009 5:40 pm 
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 Post Post subject: Re: Left 4 Dead
 
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there's alot of funny comments between louis and bill....... xD

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Wed Jan 14, 2009 9:02 pm 
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 Post Post subject: Re: Left 4 Dead
 
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I meant from people, not the characters :P

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Wed Jan 14, 2009 9:22 pm 
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 Post Post subject: Re: Left 4 Dead
 
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L4D has been updated.

Pebs


Thu Jan 15, 2009 8:41 am 
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 Post Post subject: Re: Left 4 Dead
 
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Wow, nice update, no maps, though.

"Tank spawns at the same % through the map for both teams in versus mode" isn't good, though. While it does mean they get the same area to play with, the second team will be prepared.

Though it does seem that the other infected, namely the smoker, have recieved buffs. And the tank is now harder to kill (reduced auto damage).

Oh, and they've fixed the teamswitch bug, yay!

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Thu Jan 15, 2009 9:12 am 
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 Post Post subject: Re: Left 4 Dead
 
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Thank god for fixing teamswitch.....

also notable updates include damage per second for smoker tongue, and not bashable until a certain point....

plus i'm about to play a game of versus hopefully on no mercy and see if the map exploits like.....super closet is gone.

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Thu Jan 15, 2009 9:30 am 
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 Post Post subject: Re: Left 4 Dead
 
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What was the teamswitch bug? How is the smoker buffed? Need moar info!

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Thu Jan 15, 2009 9:57 am 
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 Post Post subject: Re: Left 4 Dead
 
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the super closet isnt a map exploit. it is simply a closet...

the teamswitch bug was where people would just randomly switch teams at the end of the round, often leading to unfair teams. its annoying having to switch back to the other team every 5 minutes.

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Thu Jan 15, 2009 11:19 am 
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 Post Post subject: Re: Left 4 Dead
 
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Quote:
L4D Update
A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include:

General
- Fixed Survivors being able to climb surfaces marked for versus infected only.
- Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
- Players can no longer grab ladders while flying through the air after a Tank punch.
- Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
- Improved loading time.
- Fixed mini-gun physics exploit.
- Fixed propane tanks (and other physics objects) causing players to fall through elevators.
- Fixed rare achievement bug issues.
- Fixed several map exploits.
- Fixed various match making issues.
- Fixed NAT traversal issues.

Versus Changes
- Added HUD elements to show status of other infected players.
- Changed color of infected player name in chat to red.
- Fixed exploit where players could spawn infected bots
- Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
- Normalized special infected melee damage.
- Made the following client commands cheat protected: "Kill" and "explode".
- Fixed exploit where infected players could run away and teleport back to gain health.
- Players can only change teams once per map.
- Players can't change teams while other players are still loading.
- Tank spawns at the same % through the map for both teams in versus mode.
- Made the Tank and Witch spawn directly on the escape route.
- Increased chance of getting the Tank or Witch.
- Fixed team swap issue.

Hunter
- Easier to pounce a Survivor who is meleeing.
- Increased Minimum damage a Hunter pounce does.

Smoker
- Fixed Smoker tongue tolerance.
- Smoker now has to be killed or the tongue destroyed for the tongue to break.
- Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
- Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
- Fixed cases where the ability timer was not using the correct time.
- Fixed case where you could point at a Survivor but not register a tongue hit
- Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
- Smoker tongue does damage every second while dragging paralyzed Survivors.

Tank
- Bashable objects now appear with a red glow.
- Tanks hitting a car with an alarm disables the alarm permanently.
- Tank frustration timer is only reset by hitting Survivors with rocks or fists.
- Reduced autoshotgun damage against Tanks.

Witch
- Witch spawns at the same % through the map for both teams.
- Avoids spawning within a certain % of the tank.
- Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.


And i think when they say team switch bug, is when an Infected drops to spectate, and an AI takes over the hunter (say for instance) and then the player rejoins the infected team and there are 5 S.I. Repeat over and over and you can have a team of about 10-15 hunters.

Cheers
Pebbles


Thu Jan 15, 2009 11:38 am 
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 Post Post subject: Re: Left 4 Dead
 
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That's a really good update!

I can't wait to play as Infected! The smoker update seems good. I've been having a read on the official forums though and there are complaints that there is a bug with the new smoker tongue aim - some people have even said that Bill filled half their screen, they were literally that close, and the cursor still didn't go red.

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Thu Jan 15, 2009 12:18 pm 
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 Post Post subject: Re: Left 4 Dead
 
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Pebbles, that's fixed under;
"- Fixed exploit where players could spawn infected bots"

The teamswitch bug is what Wynney says.

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Thu Jan 15, 2009 7:04 pm 
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 Post Post subject: Re: Left 4 Dead
 
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the first one is a lie......just this morning i climbed the front of the truck on NM by the gas station like an infected would.

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Thu Jan 15, 2009 7:34 pm 
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 Post Post subject: Re: Left 4 Dead
 
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That's odd, you sure you didn't jump it?

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Thu Jan 15, 2009 7:47 pm 
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 Post Post subject: Re: Left 4 Dead
 
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sure, it was a slowclimb :/

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Fri Jan 16, 2009 12:25 am 
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