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 Post Post subject: How to treat your Medic in TF2
 
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The title says what this topic is all about.
I've been playing Medic quite a lot and I've noticed a few things people on my team do that rather annoy the Medic comunity and I shall list them below and give advise on how to treat your Medic properly instead of how most people do atm, which imo is closely related to abuse.

Firstly, to start us off: DON'T ASSUME THE MEDIC WILL ALWAYS BE HEALING YOU. If a Medic is helaing you, fair enough, but if he stops healing you, don't immediately call him back as he is probably healing a dying teammate behind you. Medics (well, good ones that is) heal EVERYONE. They don't heal just one person and disregard the rest of their team. If they do, then be sure to tell him to heal others and not just yourself as the rest of your team may be a bit annoyed.

Secondly: DON'T SPAM THE MEDIC COMMAND. If you are hurt, but not desperate, DO NOT CALL FOR A MEDIC! You are not in immediate danger and can easily survive. If you are desperately hurt (ie your health bar is red) only then call for a Medic. When you do call, wait patiently for him to get to you and heal you, don't go calling over and over again as this is technically spam and will annoy the Medic. If you are in the proximity of a Medic, call him once, stand in front of him and watch for enemies. He will heal you unless he is an idiot.

Thirdly: BE POLITE TO YOUR MEDIC. If the Medic has healed you up to 150% helath, THANK HIM!!!! This acts as a Spy check and also makes the Medic feel appreciated. If you are in the middle of a battle, fair enough but thank him later for keeping you alive.

Fourthly: STAND STILL TO BE HEALED! If you are hurt and see a Medic, call and STAND STILL. The Medic needs to lock onto you to heal you (he cant just click and heal you automatically) so stand still and make his life easier! If you are on fire and are running around your Medic like a lunatic and die, PLEASE DON'T HAVE A GO AT THE MEDIC! It was your fault.

Fifthly: LEAVE MEDIPACKS FOR MEDICS! This is the ultimate insult to a Medic. The number of times I have been burned to death because of someone being stupid enough to take a medipack for a simple scratch whilst I am burning and close to death is ridiculous. MEDICS CAN'T, I REPEAT, CAN'T(!!!) HEAL THEMSELVES! If you see the Medic on fire, LET HIM TAKE THE MEDIPACK AND HE WILL HEAL YOU! That way you both survive and everyone's happy. If a Medic shouts for a Medic behind you (you will hear and see his call), don't take the medipack and let the Medic take it whilst he heals you. You will be greatly appreciated and will be recieve much healings and a thanks in return for your sensibility.

Sixthly: LISTEN TO YOUR MEDIC. If the Medic cries for help, forget what you are doing and HELP HIM! Medics are totally defenseless against most classes and if they are under attack, they will need help from their team to survive. If you see a Medic in trouble, FOR GOD'S (and their's and your team's) SAKE HELP HIM! Medics are the most useful class in the game and their deaths could turn the tides against your team and the enemy can push back easily. If he cries incoming whilst healing you, TURN AROUND! He will have no doubt spotted someone behind you both and called to you for you to deal with him before he kills both of you. If he shouts SPY, once again TURN AROUND! The Spy will be trying to stab your Medic or you. If you don't see him, look where the Medic is looking and shoot in that direction. If he is looking at a teammate, shoot him. If the Medic was wrong, let it drop, he made a mistake, the same mistake you could make. If he shouts Medic, escort him and let him take the nearest health pack.

Seventhly: PROTECT YOUR MEDIC! Under no circumstances leave a Medic on his own! He is defenseless and will die pretty quickly! If he is being hurt whilst he is healing you, PROTECT HIM, FORGET WHO IS HARMING YOU, KILL THE GUY WHO IS TRYING TO KILL YOUR MEDIC!!!! YOUR MEDIC IS WORTH MORE THAN YOUR LIFE!

Eightly: RESPECT YOUR MEDIC. Please don't shout at us Medics and treat us with respect. If we leave you when you charge into a battle, don't shout at us for abandoning you as we either don't want to risk losing our ubercharge which is close to being complete or we are healing someone else who is in desperate need. If we are healing a Spy by accident, tell us so politely but don't call us a bad Medic etc.... as that is harsh and we only made a mistake, even if the Spy kills half the team- the Medic would have notcied and stopped healing after the first kill the Spy made. If the Medic continues to heal a Spy despite the clear signs he is one (such as the Spy killing some of your team member), only then can you shout at him as no doubt he is either an idiot or just being an idiot on purpose.

Please follow these very carefully as Medics are abused a lot by both the enemy and their allies. The enemy target him more than any other class (besides Spies, but they are not noticed much) and he is liable to be killed a lot so please follow these and help make a Medic's life an enjoyable one :)

If you have any more tips to add, please do.

Cheers,
Dr Hawke (PHD in Medic)

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Thu Aug 07, 2008 11:03 am 
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 Post Post subject: Re: How to treat your Medic in TF2
 
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Being medic on a crazy pub server is always going to be a hard job. But you've pretty much summed up how to make things a lot easier for the medic ;)

Nice work.


Thu Aug 07, 2008 11:28 am 
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 Post Post subject: Re: How to treat your Medic in TF2
 
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/Agrees

I don't play medic, but I try to take care of medics. Though my playstyle often isn't suited to it (suicidal rusher).

Anyway, I think something that would help medics greatly would be if the little medic bubble that appears showed the persons health (like the health bar) and whether they're on fire (maybe make the symbol on fire) so they can prioritise.

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Thu Aug 07, 2008 11:29 am 
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I agree, respect the medics. They're faster than they look, and you need to keep step with them.

Wait for them to stop moving first, then strike! ;)

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Fri Aug 08, 2008 8:30 am 
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On your fourth point, I think having a good aim is an essential part of being a medic.

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Fri Aug 08, 2008 8:21 pm 
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Everything else is fine... but in point 4.... errrm, if you stand still you die ^^ (Well, i always do anyway...)

Otherwise, this is great ^^

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Fri Aug 08, 2008 8:46 pm 
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Metritutus wrote:
I agree, respect the medics. They're faster than they look, and you need to keep step with them.

Wait for them to stop moving first, then strike! ;)

Amen to that!


Fri Aug 08, 2008 11:01 pm 
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LOL, Spy love in.

Anyway, the 4th point, I think it really depends on the situation. Behind the lines, stand still (no danger), in danger, keep moving. In large group, stand still or slow down.

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Fri Aug 08, 2008 11:37 pm 
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By stand still I mean stand still until the Medic locks onto you then you can run around like a lunatic if you wish because the medigun beam will stay locked on until you run too far away from the Medic which, unless you are a Scout, is not going to happen.

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Sat Aug 09, 2008 11:12 am 
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Or unless they're a spy and they backstab you ;) ;)

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Sun Aug 10, 2008 10:18 am 
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i remember the days when ppl used good old medikits and u can infect ppl

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Sun Aug 10, 2008 5:06 pm 
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Can't do that with TF2, lol, medibeam for healing, syringe gun (and bonesaw) for damage.

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Sun Aug 10, 2008 5:07 pm 
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does medic still have supershotgun,shotgun,supernailgun? what new abilities has he got?

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Sun Aug 10, 2008 5:14 pm 
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He can heal people with his medic gun and make them either invincible for ten seconds or give them 100% critical hits for 10 seconds.

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Sun Aug 10, 2008 8:48 pm 
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And is the second fastest class in the game. The medigun heals at 24hp/s constant, unless the wounds are old, in which case it can increase to 72/hp/s if the player being healed hasn't been damaged for 15 seconds.

He is, arguably, the most important player on a team. On skill balanced teams of 10 players (for example) a team with 2 medics will beat a team with 0 medics 9 times out of 10. The ubercharge is very useful for breaking lines (sentries can't damage you, so it's easier to take them out).

His weapons are (on top of the medigun);
A syringe gun, a faster firing projectile weapon that deals moderate damage but is fairly hard to aim. Can have critical hits (extra damage in a short random burst) or a self healing ability.
A bonesaw, a very strong melee weapon. A variant known as the ubersaw charges up the ubermeter (what you need for an ubercharge) by 25% per sucessful hit, but fires slower.

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Sun Aug 10, 2008 8:56 pm 
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You wish to know all about the Medic, Strider? Very well... *clears throat and cracks fingers*


Medic is a support class, one of the 3 available support classes to choose from (the others being Sniper and Spy). He is the second fastest class in the game- 107% speed (Scout 133% is fastest). He can utilise this speed to back off from danger or dodge incoming fire. Medic is a German doctor from WWII who satisfied his curiosity on the wounded soldiers that came from the front lines to him. He doesn't care much for the hippocratic oath and sees healing as a useful side effect of satisfying his morbid curiosity. What he lacks in compassions for the sick and respect for human dignity he makes up for his huge supply of giant needles which he is keen to sink into any exposed flesh. If he ever offers you a flu shot... it would be wise to politely refuse.


He is armed with a Syringe Gun, a Medigun and a Bonesaw. His unlockable weapons are the Blutsauger (german for vampire/bloodsucker), the Kritzkrieg and the Ubersaw.

The Syringe Gun is loaded with 40 needles which do low damage but have an extremely fast rate of fire. Each needle does from 3-15 damage depending on distance. If you land a critical hit (which come in random bursts- every 1 crit in 100 shots is a rough estimation) you will do 30 damage per needle regardless of range.
The Blutsauger does the same damage and is virtually identical to the Syringe Gun, except its look and it doesn't ever fire critical hits. However, it heals the Medic by 3hp for every needle that lands on the enemy, making it a useful tool for survival. The weapon requires extreme skill to effectively aim- the needles follow an arc projectory and as such, shooting straight at a person who is a considerable distance from you is futile. You need to aim the Syringe Guns upwards to compensate for the distance. Also, most of the needles go slightly to the right of the crosshair- here is a rough sketch:
o= crosshair
x= needle
()=area
(xoxxx)
If you get the aim right with the Syringe Guns, then a Medic can fight just as well as any other class can... Ganonduck has proved that several times to people. I have proved that your shouldn't view a Medic as defenseless to certain foolish people who persist in trying to follow me.

The Medigun is the most important tool to a Medic. It can heal an ally at a constant rate and can raise their total health to 150% of their original max health. eg Heavy has 300hp, when "buffed" or "overhealed" he has 450hp- a front breaker! To heal someone, you draw the Medigun and point your crosshairs at an ally then hold the fire button down to begin healing them . You will stop healing them once you release the fire button (you can set TF2 so you only need to press it once to heal them constantly- Options>Multiplayer>there). A thing that sets good Medics apart from bad Medics is them healing EVERYONE. If a Medic is sticking with one person, it is wasting a troop and not doing a favour for the rest of the team. Your rate at which you heal your allies depends on how long ago they were injured:
24hp per second if they were damaged 10 secs ago
48hp per second if they were damaged 12.5 secs ago
72hp per second if they were damaged over 15 secs ago
Whilst healing teammates, a bar on the bottom left of your screen begins to fill- this is your UBERCHARGE. The Ubercharge is the Medic's most valuable tool. It can make a person invincible for 10 seconds, which can be good to break through the enemy and kill them all and destroy their sentries. You yourself are also invincible from attacks so you can both rush a point together and wipe your enemy out then cap the point once your charge has worn off (the bar will deplete, showing you how much time you have). You are unable to capture whilst you are charged so time it right! To heal someone and ubercharge them though, you have to be quite close to your patient- if you get too far apart, your Medigun will no longer heal the patient. DON'T EVER LET IT HAPPEN IN AN UBERCHARGE! Your charge rate depends on whether your patient is hurt or not:
2.5% per second if they are hurt or not fully healed to 150%
1.25% per seconds if they are fully healed
During setup your uber charges at the fastest rate regardless of the amounts of health that your allies have.
Once you are locked onto a patient with your medigun, it doesn't matter which direction you face! You can turn 360o around and you will stay locked on. Use this to watch for incoming enemies, especially Spies. The beam can also bend round corners so use this to heal your patient whilst you have cover and are safe from enemy fire. But don't think that you are invisible as the enemy can clearly see your medibeam and will know you are round the corner.
The Kritzkrieg is the same as the Medigun, but looks different and charges 10% faster than the Medigun. It is basically the same except the ubercharge provides your patient 100% crits until the charge wears off. You aren't invincible though so it is dangerous when using it, however it does have benefits when used correctly.
There are 4 classes that can be used effectively are called "Medic Buddies". They are named so for being the best classes for an ubercharge. They are:
Heavy- powerful and excellent at close range combat, he can clear a room in seconds without trouble. His only drawback is he is slow :(
Pyro- supreme at close range and absolutely devastating due to his speed and firepower; he can clear a sentry nest in seconds, along with any enemies in his path. His only drawback is he sucks at long range combat :/
Soldier- arguably the 2nd best class to charge when a Heavy isn't around, good at any combat range and 100% rocket crits are devastating, regardless of range. His drawbacks are his speed and his reload itme for his rocket launcher :/
Demoman- good for taking out a sentry nest as well as seriously wounding the rest of the enemy with his explosives. His drawback is his lack of an effective weapon for dealing with enemies :/
Many Medics have their personal opinions of which class is best for an ubercharge, but these 4 are the classes you should uber rather than any other class. If you are extremely good, you can ubercharge 2-3 teammates at the same time but this is tricky, risky and depletes the ubercharge faster:
1 patient- 10 secs
2 patients- 6-7 secs
3 patients- 3-4 secs
4 patients- 1-2 secs if you can pull it off

The Bonesaw is a powerful melee weapon that the Medic has used on several unfortunate soldiers during WWII to amputate limbs. It has the highest crit ratio of any other melee weapon and deals large amounts of damage per swipe: 45-85 per hit and 195 for a crit. The Bonesaw swipes once just under every second.
The Ubersaw deals the same amount of damage but is 20% slower than the bonesaw but charges the Ubermeter by 25% every time it strikes an opponent. The Saws are sometimes favoured over the Syringe Guns in some situations for combat. They are especially useful for killing Spies trying to backstab you or your patient (one crit swipe and the Spy is dead, 2-3 normal swipes and the Spy is dead).

Generally the Medic heals his allies rather than fights as all the other classes are more effective at killings enemies than he is. His weapons should really be used as an escape option if your patient dies rather than using them to kill. The Syringe Gun can be fired whilst you run backwards, often it will pursuade the enemy not to follow you unless he is an idiot or has a Medic with him (in which case, don't bother... RUN!). Most situations, you should utilise your speed and run for backup whilst calling for help as you run faster forwards than you do backwards. Run, dodge and find help before the enemy can kill you.

Medics can regenerate their health at constant rates provided they are not hurt again:
1hp per second for 5 seconds
2hp per second for 10 seconds
3hp until your health is fully restored
If you are hurt during regeneration, then the timers start all over again. Medics cannot use their medigun to heal themselves, otherwise they would be overpowered and difficult to kill.


He is one of (if not) THE MOST USEFUL CLASS in the game to a team. He is the most important member to a team as well so if you aren't playing Medic, protect him at all times- you will be healed in return. When playing, don't take too many risks as Medics need to take minimum risk so we can do our job... there is no excuse for a Medic death. But that doesn't mean we can't kill someone when we must but only do so when you KNOW you WILL get the kill. It is a vital thing to know how to self-defend for wars or public servers though as the Medic is the priority target for an enemy- they will kill you first, rather than kill your patient so expect to be shot at and killed often.

Regards,
Dr Hawke

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Last edited by Hawke on Tue Aug 12, 2008 10:55 pm, edited 6 times in total.

Tue Aug 12, 2008 6:30 pm 
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You taking medic'ing extremely seriously, don't you?

Fair play to you though as you are a good medic.

I have my own way of playing and get top scores in my own ways.

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Tue Aug 12, 2008 7:29 pm 
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lol suicide rush medic 4 me lol :P basicly never get a uber lol works realy well at times lol run in with some 1 healing them thy die i gt syering gun n reak ne havok i cn lol

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Tue Aug 12, 2008 7:52 pm 
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 Post Post subject: Re: How to treat your Medic in TF2
 
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Wow, excellent post!

One key things about ubers is not to pop them too early - you can waste a good few seconds by hitting it before being in range. I find good medics tend to activate it it shortly after they or their charge start taking damage, and it works quite well. Those extra seconds are useful.

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Tue Aug 12, 2008 8:28 pm 
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 Post Post subject: Re: How to treat your Medic in TF2
 
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I do like medic.. But lately i prefer shooting stuff with the syringe gun thingy the upgraded one forget the name...

It actually works really really well. Does pyros in quite a bit and scouts really dislike it (asuming they fail to crit you and you dont die in one shot ¬¬ )

Even can be a incredable annoyance to heavies if you just circles them and keep getting health back XD

But that one mostly depends on how well the heavy can aim and keep up with you or you mostly die.

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Tue Aug 12, 2008 11:59 pm 
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Trust me when I say it really annoys pyros. The high speed medic can stay away from our death zone (flamethrower right up close) and prevent any serious damage with that damn healing. If a medic runs I usually ignore it now if it has the blutsauger.

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Wed Aug 13, 2008 12:01 am 
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Tbh.. I think it annoys everything......

It might do utterly shite ass damage but ith good aim and 40 ammo in a clip.. pretty much kills everything accept maybe a mediced heavy?

Though i think it has made medic v medic battles more ghey than pyro v pyro -_-

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Wed Aug 13, 2008 12:08 am 
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It annoys pyro the most as we can't hit you at long range effectively, lol. Scout can run up close for scattergun and most other classes have atleast moderate damage at mid-long range.

if you get all the needles to hit, which is nigh on impossible, it will do around 400 damage per clip at mid range, I think.

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Wed Aug 13, 2008 12:22 am 
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Thats about the damage I thought, which is just not enough for a mediced heavy.

And its not that hard to hit all shots on a heavy if you stand still..

Plus scouts kind of have a way of running into your shots and due to low health drop pretty quickly.

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Wed Aug 13, 2008 12:25 am 
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Thanks Skillers, if people want I can post more topics on the rest of the TF2 classes if people need help on those? (anyone can ask me and I'll put their class up)
Always try to leave your uber to the last second as popping it early is a bit of a waste of time which might be crucial for an effective and devastating push. However don't leave it too late- a couple of crits and you and your patient could be dead. Ubers can aslo effectively counter other ubers. Wait for them to pop their uber then pop yours about 2 secs afterwards or longer if possible then stand in their way, blocking their shots. Theirs will run out then you can immediately wipe them out as you are still invunerable. Don't shoot at someone with an uber as it is a waste of ammo but if you are a Soldier/Demoman/Pyro, feel free to try and blow the Medic away from his patient...
Thanks for the compliment Azcn, I am NOT a good Medic, I am only average. I do kinda take it too seriously though...

I have some more Medic stuff for people (Skillers thinks I am crazy...). Here we go:

When you are ubered by a medigun, you are invincible. You won't take damage from anybody or thing except slays from the admin (I found that out yesterday evening from Si :(). Whilst you are ubered, keep pace with your patient and stick close to him- Soldiers, Demomen and Pyros can use their weapons to blow you away from your patient which will cease the uber connection and your patient will be killed. You will still be ubered though so you may not be too fussed but in reality, it will greatly affect your team as it is an uberrush wasted. When taking out sentries, RUSH TOWARDS IT YOURSELF! The sentry can use its guns to knock you back, which will keep your patient from getting close and doing damage (especially if it is a Pyro). If you run towards it, the sentry will shoot at you- sentries shoot the nearest target to it so you can take the knockback and your patient can go in and kill it. If you are knocked away from your patient, quickly attempt to reconnect with him, the uber stays for about a second when deactivated so he will be protected very briefly but then he will be vunerable. Run as fast as you can, ignoring EVERYTHING around you and reconnect with him. If he dies (god forbid...) BACK OFF! Your uber will keep you safe but use that time to back off and get backup! You may get lucky and bump into another teammate and can uber him to attempt a short 2nd rush but KNOW YOUR LIMITS! ONCE THE UBER IS GONE AND THERE IS DANGER... BACK OFF! Your patient may survive and if he does, return and heal his wounds. He should understand for you leaving. It is also good if you bump into another person whilst backing off then you and him can reinforce the patient and make the rush easier for him... Enemies cannot pass through each other. This is a good Spy check, but in an uber's case... a good block. If an uber is rushing towards a point (Eg Dustbowl point 1) you can uber your patient and he can stand in the doorway. You enemy will not be able to pass through and their uber will be wasted whilst yours is being useful. It can be used to prevent enemies getting out of their spawn by standing in the way but that is technically spawn camping... BUT DEAD FUNNY!!! XD


MEDIC MATCHUPS: This is a list of how the Medic does against other classes and how to respond if he sees one...

Scout: High Threat!
A Scout can move faster than you. Don't try to run from this arrogant moron; he will chase you down and kill you. If you are with a patient, alert him to the Scout's presence and let him do the dirty work. If you are alone, you are likely to be killed. They can easily dodge your syringes as well so draining them of their blood is a real challenge. Dodge and strafe like a mad man whilst trying to hit them. Using your bonesaw is very tricky as they can simply back off and shoot you dead with his scattergun, or bat you much faster than you can swipe... a lucky crit will finish him off though, if you can land it on his stupid dumb face.

Soldier: High Threat!
A Soldier can kill you much faster than you can see him- 2 rockets and you're down or one crit rocket and you're sleeping in the sand... I seriously recommend you don't try to take a Soldier head-on as he will just plant a rocket at his feet, rocket jump to safety whilst sending another rocket your way to finish you off and your weapons don't pack enough punch to damage a helmet of doom with 200hp. Let your patient do the killing whilst you dodge any stray rockets. Put a corner or your patient between the Soldier whilst healing and try to avoid any splash damage from the rockets and be prepared to run as the Soldier may try to kill you first. He is slow and you are fast- you should be away in no time and your patient will have killed him since he is no longer focusing on him.

Pyro: Medium-Very High Threat!
A Pyro is death in a rubber suit if he gets in range with you. You can use your speed to run away- you are slightly faster and can get away providing you don't bump into any corners. If you are already in range, don't try to run, the speed advantage is not great enough to get you away and you will be dead quickly if you expose your back to a backburner... A patient can easily take him out with you healing him, which would also extinguish him after the Pyro is dead. This also provided good charges for your uber. When with multiple teammates, extinguish them one at a time which also increases your charge greatly. Watch your back though because in an ambush, you are his first target and he will kill you first, regardless of if you have a patient. You can try to take him out with your Syringe Gun before he gets in range then wack him with your Bonesaw when you are in range- he won't expect that and probably won't see it coming as generally people run from Pyros and he can hardly see you through his own flames...

Demoman: High Threat!
If you are alone with one, use your speed to dodge his bombs whilst hitting him with your Syringe Gun- don't try to hit him with the bonesaw, you may get a grenade in the face which will kill you or damage you enough for you to get killed by splash damage from more... He can also kill a patient quickly with his grenades as he can do more damage than you can heal. His sticky-bomb "carpets" can take you both out together in one blow as well so avoid them as much as possible or have your patient psuh them aside- Hevay, Soldier and Pyro can do it easily, Pyro being the preferred option as Heavy uses more ammo and Soldier can blast them in any direction, maybe even towards both of you!

Heavy: High Threat!
If you meet one, face to face without a patient, you are asking to be mowed down, something which the Heavy will take great pleasure in doing... Your patient will have an advantage over the Heavy unless the Heavy himself has a Medic as well. If he does have a Medic, tell your patient to target the Medic first and then deal with the Heavy. If your patient dies, RUN! If he is on extremely low health, you can be brave and pop a few syringes at him to finish him off. Circlestrafe and dodge maniacally as your movement is faster than his. If you are outside the minigun's range, use the syringe gun extemely well to wound him and get him to retreat but only if you need to be on the front lines. Otherwise it is best to run.

Engineer: High Threat!
You should never be in a position when you have to move across a sentry's firing range without a patient. Heal the patient whilst he tries to take it out as you stay behind cover or round a corner to protect yourself from fire. If the sentry is too well placed or the engie is repairing it too fast, use your ubercharge! If you meet an Engineer alone, dodge his shotgun shells whilst pelting him with needles. Don't let him draw you into his or a friend's sentry though- if he retreats, mirror is actions. If he follows you, use the Syringe Gun whlst runnung backwards. When he pauses to reload, you can rush in and hit him with your bonesaw to finish him off.

Medic: Medium-High Threat!
If you are alone with another Medic, don't ask to be healed- he won't. Dodge his Syringes and bonesaw whilst hitting him back with your own. The Syringe Gun is far more effective than the bonesaw at most times unless the Meidc is reloading, in which case, let him have a taste of his own medicine! (I find irony in that statement) If he is with a patient, try to catch him off guard with your bonesaw (one crit and he is down!). His patient will be pretty pissed though so be prepared to be shot at etc... or if he is still unaware you can risk hitting him as well with your bonesaw- you may get lucky and kill him as well! If he sneaks up on you, watch his bonesaw and alert your teammates and they can deal with him quickly- a Medic goes down easily to other classes...

Sniper: Low-High Threat!
Medics are fast, so don't stop moving! If you pause for even a second, a Sniper can get a fully charged shot on you and you're dead (regardless of where it hit). Don't regret leaving your patient if he decides to take it slow and admire the flowers and scenery- Medics are THE TOP PRIORITY FOR A SNIPER! If you spot one, ask your patient to fire at him so he can't get a clear shot and move in on his position. At close range, your patient can mow him down like a blade of grass. You can also take him on but watch out for his Kukri and SMG- they pack a nasty punch.

Spy: Low-High Threat!
Spies are attracted to you like a bee to a flower, especially if you have a Soldier or a Heavy as a patient. You should Spy-check all people around you by running into them and ask for confirmation from people yelling MEDIC as Spies can fool you, get buffed up then backstab you afterwards. You can also use the Blutsauger on suspicious teammates- if you gain health, he is a Spy. If not, never mind. The Ubersaw can do the same- if your meter fills, he is a Spy. In a one on one fight, you should outmatch his knife with your saw- it does far more damage as the knife is the weakest on frontal attacks. However, if the Spy is clever, he can strafe you as you take a swipe and get your side and kill you instantly. If you are feeling brave, attempt it but expect to be killed if it is Blackvain or Metritutus as they are skilled in that trick. The Syringe Gun is your best option if you aren't feeling brave. Dodge his knife and especially his Revolver- it hurts a lot! When healing, watch out for Spies and immediately alert you patient of you see one. If the Spy goes for your patient, scream over the mic and try to crit him with your bonesaw- you may be lucky and kill him before he gets your patient. However your patient may be fast enough to turn round and prevent the backstab then wipe him out.

You may be thinking "What is the point of playing Medic if every class is a high threat to you?" but the Medic is vital for a team, it wouldn't be complete without one...

Cheers,
Dr Hawke

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Wed Aug 13, 2008 12:29 am 
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