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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Pfft, I always think too far ahead as I type and get things mixed up. You all knew what I meant.

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Wed Sep 09, 2009 1:45 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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I think too far ahead when I am writing.

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Wed Sep 09, 2009 2:31 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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azcn2503 wrote:
TF2 is turning in to an RPG.


ZOMG COD4 has loads of different weapons with different stats it even has EXPERIENCE AND LEVELS ZOMG ITS AN RPG. ZOMG COD5 IS THE SAME! So will COD6!

brb slamming face onto desk.

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Wed Sep 09, 2009 3:11 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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But TF2 isn't cod?

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Wed Sep 09, 2009 3:26 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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DHR-107 wrote:
But TF2 isn't cod?


I think that is not the point he is trying to make...

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Wed Sep 09, 2009 3:53 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Thank you Met for realising that.

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Wed Sep 09, 2009 8:03 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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DHR-107 wrote:
But TF2 isn't cod?


IT'S SALMON

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Wed Sep 09, 2009 11:32 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Thu Sep 10, 2009 12:10 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Wynney wrote:
DHR-107 wrote:
But TF2 isn't cod?


IT'S SALMON


I Lolled xD

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Thu Sep 10, 2009 12:22 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Wynney wrote:
DHR-107 wrote:
But TF2 isn't cod?


IT'S SALMON


God Damnit Wynney >-<

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Thu Sep 10, 2009 6:48 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Point remains.

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Thu Sep 10, 2009 7:41 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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its a huge trade off yes but who needs a revolver when the best antispy class is usless against you? unless your a bad spy you'd only be shooting the pyro and scout anyhow.

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Thu Sep 10, 2009 11:57 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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McWill wrote:
its a huge trade off yes but who needs a revolver when the best antispy class is usless against you? unless your a bad spy you'd only be shooting the pyro and scout anyhow.


The pyro would hardly be useless, his flame would still cause damage. It would merely not reveal the spy if the spy escaped.

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Thu Sep 10, 2009 12:06 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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I'm pretty sure a good spy uses their revolver more than that.

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Thu Sep 10, 2009 1:14 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Stop ruining the game pl0x tyvm

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Thu Sep 10, 2009 1:16 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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azcn2503 wrote:
Point remains.


No it doesnt. Your point has been said a million times before and is frankly stupid. Lots of other games as I said like the new Call of duty games which are first person shooters which still have some RPG elements in them. The game isnt an RPG and will never be an RPG. T-T

Wynney wrote:
Stop ruining the game pl0x tyvm


You dont play TF2 anymore anyway so your opinion doesnt count :P

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Thu Sep 10, 2009 3:05 pm 
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OK.

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Thu Sep 10, 2009 3:52 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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TBH, it will only be an RPG when you can get a quest to kill NPCs by clicking buttons :P

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Thu Sep 10, 2009 4:12 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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mah last post was rushed before maths sry.
the 90% damage resistance to fire is what i was talking about. i think its a really bad idea if a spy can now melee down a pyro who is aware of the spy's presence :S

the other suit is a bad idea too though imo. the dead ringer is annoying enough already, there quite tricky to take down so a pyro usually lights them up for all to see. if they cant light em up the spy will probably get away, think off all the paranoia and noobs spamming spy D:

the revolver isnt a weapon to charge in with. imo its more of a fallback weapon e.g you backstab a heavy so a medic/pyro/demo charge in to kill you, a few well places shots could make them think again about chasing you or make them an easy kill for a teammate. More likely, your spotted by a sniper who then draws his kukri, shoot him to make him withdraw. basically it helps you retreat.
Then came the Dead Ringer. now you dont need to worry about falling back. the only worry was, a pyro. now comes the fire suit...

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Fri Sep 11, 2009 10:29 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Negative stats are SO EverQuest.

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Fri Sep 11, 2009 10:50 am 
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