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The Team Fortress 2 server
http://www.techious.com/forums/viewtopic.php?f=60&t=3982
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Author:  Lord Metritutus [ Fri May 15, 2009 6:17 pm ]
Post subject:  The Team Fortress 2 server

The map change delay needs to be fixed. People were on earlier (randomers) saying how it sucked and quite a few people left.

Additionally, another thing that causes bother is the maps. They need a clean out. Boxing is fun, but it should not be on the vote list. Same with maps such as Egypt v2, as that map is now an official one.

Author:  Skillers [ Fri May 15, 2009 6:27 pm ]
Post subject:  Re: The Team Fortress 2 server

The time delay will be fixed when Si has finished exams. He does not know what is causing it (I think), so doesn't want to mess with it until he has the time.

As for maps, yeah, that's probably true.

Author:  Hawke [ Fri May 15, 2009 10:55 pm ]
Post subject:  Re: The Team Fortress 2 server

As long as an admin is on, he can instantly switch the maps.

Author:  Lord Metritutus [ Fri May 15, 2009 11:04 pm ]
Post subject:  Re: The Team Fortress 2 server

Shadowhawke wrote:
As long as an admin is on, he can instantly switch the maps.


Not allowed to. It causes another delay in the server actually loading the map. Something like that.

Author:  Skillers [ Fri May 15, 2009 11:07 pm ]
Post subject:  Re: The Team Fortress 2 server

It just shifts the delay to the "server changing level", where people are more likely to quit because they can't talk and it looks more like the server has crashed.

Author:  Wynney [ Fri May 15, 2009 11:08 pm ]
Post subject:  Re: The Team Fortress 2 server

I don't mind waiting a bit, I would see it as a bonus to have some banter about the scores <3

Author:  DHR-107 [ Sat May 16, 2009 1:03 am ]
Post subject:  Re: The Team Fortress 2 server

Metritutus wrote:
Shadowhawke wrote:
As long as an admin is on, he can instantly switch the maps.


Not allowed to. It causes another delay in the server actually loading the map. Something like that.


Yeah, this only works if you manage to see the map vote and can switch the map totally before the server tries to at the end of the map. IE, you can't let the final game end...

Like Skillers said, it shunts the time delay elsewhere. Which is worse because people can't talk. I'm all for just waiting and seeing if we can fix it over the summer. Patience is a virtue, some people will have to learn.

Author:  DRAGON [ Sat May 16, 2009 9:57 am ]
Post subject:  Re: The Team Fortress 2 server

I do think you someone should clean up the map list, or at least the rotation list

Author:  Gozzer [ Sat May 16, 2009 12:18 pm ]
Post subject:  Re: The Team Fortress 2 server

Somebody just take a quick 5 minutes to sort out map rotations and votes. Its a big issue that's easy to sort out.

The delay before map change is a small issue that is much harder to resolve. Most people have fun taunt killing anyways :P

Author:  Si [ Sat May 16, 2009 2:32 pm ]
Post subject:  Re: The Team Fortress 2 server

http://www.techious.com/mapcycle
Met fix

Author:  Wynney [ Sat May 16, 2009 2:33 pm ]
Post subject:  Re: The Team Fortress 2 server

lol that's a long list.

Author:  Lord Metritutus [ Sat May 16, 2009 9:12 pm ]
Post subject:  Re: The Team Fortress 2 server

There's around three times as many maps on the server as there are in that list. I have just gone through all of them.

KEY

Category 1 – map should remain on server and on rotation (rotation includes votes).

Category 2 – map should remain on the server for fun times perhaps, but should not be in rotation (or votes).

Category 3 – map should be expunged.

Category 1

arena_2fort_b2
arena_badlands
arena_cranetop_b1
arena_dust2
arena_granary
arena_lumberyard
arena_mach2
arena_ravine
arena_starship_b2
arena_watchtower
arena_well
balloon_race_v2b
cp_2Skyscraper_b3
cp_amsterdam_b1
cp_badlands
cp_bestinclass_v2
cp_carpo_b3
cp_castle4
cp_corporation_b3
cp_cowpath_b3
cp_cube_b15
cp_desertfortress
cp_dustbowl
cp_egypt_final
cp_fastlane
cp_freight
cp_generator_b2
cp_granary
cp_gravelpit
cp_junction_final
cp_lazytown
cp_mining_coaster_b3 - Seems to be an alternative version of mount coaster.
cp_mountcoaster_v6
cp_redstone_b2
cp_smbcastle2
cp_steel
cp_warpath2
cp_well
cp_wolf2_b1
cp_yukon_rc
cp_2fort
ctf_Jinxed_b3
ctf_aegis_b3
ctf_aerospace_b2
ctf_badlands
ctf_casbah
ctf_chaos
ctf_convoy_v2
ctf_fishy_b9
ctf_hallofdeath
ctf_impact2
ctf_mach4
ctf_toy_fort_2_v2
ctf_turbine
ctf_well
ds_extractum
ds_mysticruins
pc_sawmill_b5
pl_arms_race_beta02
pl_awesome_a1
pl_badwater
pl_blackmesa_a5
pl_bounce_beta_6
pl_cliffhanger_v2
pl_cranetop_b8
pl_dbheights_b2
pl_donkeykong_final
pl_dustbowl_b4
pl_frontier_b2
pl_goldrush
pl_happycow_Z4
pl_hoodoo
pl_toy_fort_2_v2
pl_tug_o_war_b2
pl_waste_b4
quarry_arena_b2
rock2_b1
tc_atlantic_v1
tc_meridian_b5
tc_spectre_b3
tc_toy_fort_2_v2

Category 2

boxingv3
arena_spawnrape_a2
billiards_b6
ctf_bball2_fixed
falling_cp
jump_bob
jump_darkness_v1a
melee_ringking
rj_rckteer
rj_rckteer_adv

Category 3

arena_2fort_b1 - Old version.
arena_mach - Old version.
arena_spawnrape_a1 - Old version.
balloon_race_v1 - Old version.
balloon_race_gm22 - Old version.
balls_dodgeballv2 - Kills server when you run forwards.
balls_vollyball - Kills the server after around 10 seconds of joining a team.
cp_bestinclass_v1c - Old version.
cp_egypt_v2 - Old version.
cp_wolf - Old version.
pl_dbheights - Old version.
pl_frontier_b1 - Old version.
pl_snaketemple_gde and pl_snaketemple_te - Purge both and replace with this newer one: http://forums.tf2maps.net/downloads.php?do=file&id=715
pl_waste_b1 - Old version.
snd_test - Was only here for a brief test and is not necessary.
tc_meridian_b2 - Old version.

Author:  Skillers [ Sat May 16, 2009 9:31 pm ]
Post subject:  Re: The Team Fortress 2 server

My opinions;

First, no maps will be removed. This is due to something Si is doing.

Second, the following maps should not be on rotation (from memory);
cp_2Skyscraper_b3
cp_cube_b15
cp_bestinclass_v2
(Maybe;
ctf_hallofdeath
ds_extractum
ds_mysticruins [the ds maps don't work properly, IIRC]
too)

These maps are either rubbish or silly. Might be some more, too, but I can't remember them.

pl_waste_b4 should be on rotation. It's a very good serious map.
The latest version of snaketemple should also be on rotation.

Author:  Lord Metritutus [ Sat May 16, 2009 9:38 pm ]
Post subject:  Re: The Team Fortress 2 server

Skillers wrote:
My opinions;

First, no maps will be removed. This is due to something Si is doing.

Second, the following maps should not be on rotation (from memory);
cp_2Skyscraper_b3
cp_cube_b15
cp_bestinclass_v2
(Maybe;
ctf_hallofdeath
ds_extractum
ds_mysticruins [the ds maps don't work properly, IIRC]
too)

These maps are either rubbish or silly. Might be some more, too, but I can't remember them.

pl_waste_b4 should be on rotation. It's a very good serious map.
The latest version of snaketemple should also be on rotation.


Something Si is doing?

And waste b4 was in the wrong place, I have moved it.

As for the others, from an overview, the maps did not seem so bad. Hall of Death is fun, and I don't think that would be so bad on rotation.

Author:  Skillers [ Sat May 16, 2009 9:46 pm ]
Post subject:  Re: The Team Fortress 2 server

To do with the new site.

Skyscraper is terrible.
cube and bestinclass are both silly maps
The ds maps, IIRC, don't work properly and confuse players.
Hallofdeath doesn't work well most of the time.

Author:  DHR-107 [ Wed May 20, 2009 11:23 pm ]
Post subject:  Re: The Team Fortress 2 server

I agree with Skillers... Cube should NOT be on the rotation.

Also, I do not think Lazytown should be on rotation, when Busytown is ALSO on rotation.

Author:  schlurbi [ Wed May 20, 2009 11:47 pm ]
Post subject:  Re: The Team Fortress 2 server

The map cp_falling should also be removed from the Map Rotation

Author:  Skillers [ Thu May 21, 2009 12:24 am ]
Post subject:  Re: The Team Fortress 2 server

It's called falling_cp and it was.

Author:  Nannal [ Thu May 21, 2009 5:41 pm ]
Post subject:  Re: The Team Fortress 2 server

The map CTF_2Fort should not be on rotation, its clearly badly made and full of lame.

Author:  schlurbi [ Fri May 22, 2009 11:21 pm ]
Post subject:  Re: The Team Fortress 2 server

well, we have db_heights and pl_dustbowl
we have to decide for one

Author:  Lord Metritutus [ Fri May 22, 2009 11:45 pm ]
Post subject:  Re: The Team Fortress 2 server

They are both different maps (of quite similar layout) made by different people. I say let them both stay, I happen to like them both.

Author:  Skillers [ Sat May 23, 2009 1:03 am ]
Post subject:  Re: The Team Fortress 2 server

I personally much prefer db_heights, it's actually modified to a much greater extent than the plain pl. Possibley remove the plain one.

Author:  schlurbi [ Sat May 23, 2009 2:23 pm ]
Post subject:  Re: The Team Fortress 2 server

pl_cliffhanger and pl_awesome shouldnt be in the rotation

Author:  Skillers [ Sat May 23, 2009 2:44 pm ]
Post subject:  Re: The Team Fortress 2 server

I find cliffhanger pretty fun (it just has a stupid cart). Awesome is a bit silly.

Author:  schlurbi [ Sat May 23, 2009 2:52 pm ]
Post subject:  Re: The Team Fortress 2 server

pl_awesome is just really unbalanced and has more issues

- Defending team is staying at the top, they can easily defend with
- The Cart just starts floating in the air, no way to cap.
- defending team takes damage while leaving spawn

and still, players said "This map is shit" or "This map is a pile of poo".

and well pl_cliffhanger...1st: it makes me lag.
But also a lot of people said its crap.

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