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The Team Fortress 2 server http://www.techious.com/forums/viewtopic.php?f=60&t=3982 |
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Author: | Lord Metritutus [ Fri May 15, 2009 6:17 pm ] |
Post subject: | The Team Fortress 2 server |
The map change delay needs to be fixed. People were on earlier (randomers) saying how it sucked and quite a few people left. Additionally, another thing that causes bother is the maps. They need a clean out. Boxing is fun, but it should not be on the vote list. Same with maps such as Egypt v2, as that map is now an official one. |
Author: | Skillers [ Fri May 15, 2009 6:27 pm ] |
Post subject: | Re: The Team Fortress 2 server |
The time delay will be fixed when Si has finished exams. He does not know what is causing it (I think), so doesn't want to mess with it until he has the time. As for maps, yeah, that's probably true. |
Author: | Hawke [ Fri May 15, 2009 10:55 pm ] |
Post subject: | Re: The Team Fortress 2 server |
As long as an admin is on, he can instantly switch the maps. |
Author: | Lord Metritutus [ Fri May 15, 2009 11:04 pm ] |
Post subject: | Re: The Team Fortress 2 server |
Shadowhawke wrote: As long as an admin is on, he can instantly switch the maps. Not allowed to. It causes another delay in the server actually loading the map. Something like that. |
Author: | Skillers [ Fri May 15, 2009 11:07 pm ] |
Post subject: | Re: The Team Fortress 2 server |
It just shifts the delay to the "server changing level", where people are more likely to quit because they can't talk and it looks more like the server has crashed. |
Author: | Wynney [ Fri May 15, 2009 11:08 pm ] |
Post subject: | Re: The Team Fortress 2 server |
I don't mind waiting a bit, I would see it as a bonus to have some banter about the scores <3 |
Author: | DHR-107 [ Sat May 16, 2009 1:03 am ] |
Post subject: | Re: The Team Fortress 2 server |
Metritutus wrote: Shadowhawke wrote: As long as an admin is on, he can instantly switch the maps. Not allowed to. It causes another delay in the server actually loading the map. Something like that. Yeah, this only works if you manage to see the map vote and can switch the map totally before the server tries to at the end of the map. IE, you can't let the final game end... Like Skillers said, it shunts the time delay elsewhere. Which is worse because people can't talk. I'm all for just waiting and seeing if we can fix it over the summer. Patience is a virtue, some people will have to learn. |
Author: | DRAGON [ Sat May 16, 2009 9:57 am ] |
Post subject: | Re: The Team Fortress 2 server |
I do think you someone should clean up the map list, or at least the rotation list |
Author: | Gozzer [ Sat May 16, 2009 12:18 pm ] |
Post subject: | Re: The Team Fortress 2 server |
Somebody just take a quick 5 minutes to sort out map rotations and votes. Its a big issue that's easy to sort out. The delay before map change is a small issue that is much harder to resolve. Most people have fun taunt killing anyways |
Author: | Si [ Sat May 16, 2009 2:32 pm ] |
Post subject: | Re: The Team Fortress 2 server |
http://www.techious.com/mapcycle Met fix |
Author: | Wynney [ Sat May 16, 2009 2:33 pm ] |
Post subject: | Re: The Team Fortress 2 server |
lol that's a long list. |
Author: | Lord Metritutus [ Sat May 16, 2009 9:12 pm ] |
Post subject: | Re: The Team Fortress 2 server |
There's around three times as many maps on the server as there are in that list. I have just gone through all of them. KEY Category 1 – map should remain on server and on rotation (rotation includes votes). Category 2 – map should remain on the server for fun times perhaps, but should not be in rotation (or votes). Category 3 – map should be expunged. Category 1 arena_2fort_b2 arena_badlands arena_cranetop_b1 arena_dust2 arena_granary arena_lumberyard arena_mach2 arena_ravine arena_starship_b2 arena_watchtower arena_well balloon_race_v2b cp_2Skyscraper_b3 cp_amsterdam_b1 cp_badlands cp_bestinclass_v2 cp_carpo_b3 cp_castle4 cp_corporation_b3 cp_cowpath_b3 cp_cube_b15 cp_desertfortress cp_dustbowl cp_egypt_final cp_fastlane cp_freight cp_generator_b2 cp_granary cp_gravelpit cp_junction_final cp_lazytown cp_mining_coaster_b3 - Seems to be an alternative version of mount coaster. cp_mountcoaster_v6 cp_redstone_b2 cp_smbcastle2 cp_steel cp_warpath2 cp_well cp_wolf2_b1 cp_yukon_rc cp_2fort ctf_Jinxed_b3 ctf_aegis_b3 ctf_aerospace_b2 ctf_badlands ctf_casbah ctf_chaos ctf_convoy_v2 ctf_fishy_b9 ctf_hallofdeath ctf_impact2 ctf_mach4 ctf_toy_fort_2_v2 ctf_turbine ctf_well ds_extractum ds_mysticruins pc_sawmill_b5 pl_arms_race_beta02 pl_awesome_a1 pl_badwater pl_blackmesa_a5 pl_bounce_beta_6 pl_cliffhanger_v2 pl_cranetop_b8 pl_dbheights_b2 pl_donkeykong_final pl_dustbowl_b4 pl_frontier_b2 pl_goldrush pl_happycow_Z4 pl_hoodoo pl_toy_fort_2_v2 pl_tug_o_war_b2 pl_waste_b4 quarry_arena_b2 rock2_b1 tc_atlantic_v1 tc_meridian_b5 tc_spectre_b3 tc_toy_fort_2_v2 Category 2 boxingv3 arena_spawnrape_a2 billiards_b6 ctf_bball2_fixed falling_cp jump_bob jump_darkness_v1a melee_ringking rj_rckteer rj_rckteer_adv Category 3 arena_2fort_b1 - Old version. arena_mach - Old version. arena_spawnrape_a1 - Old version. balloon_race_v1 - Old version. balloon_race_gm22 - Old version. balls_dodgeballv2 - Kills server when you run forwards. balls_vollyball - Kills the server after around 10 seconds of joining a team. cp_bestinclass_v1c - Old version. cp_egypt_v2 - Old version. cp_wolf - Old version. pl_dbheights - Old version. pl_frontier_b1 - Old version. pl_snaketemple_gde and pl_snaketemple_te - Purge both and replace with this newer one: http://forums.tf2maps.net/downloads.php?do=file&id=715 pl_waste_b1 - Old version. snd_test - Was only here for a brief test and is not necessary. tc_meridian_b2 - Old version. |
Author: | Skillers [ Sat May 16, 2009 9:31 pm ] |
Post subject: | Re: The Team Fortress 2 server |
My opinions; First, no maps will be removed. This is due to something Si is doing. Second, the following maps should not be on rotation (from memory); cp_2Skyscraper_b3 cp_cube_b15 cp_bestinclass_v2 (Maybe; ctf_hallofdeath ds_extractum ds_mysticruins [the ds maps don't work properly, IIRC] too) These maps are either rubbish or silly. Might be some more, too, but I can't remember them. pl_waste_b4 should be on rotation. It's a very good serious map. The latest version of snaketemple should also be on rotation. |
Author: | Lord Metritutus [ Sat May 16, 2009 9:38 pm ] |
Post subject: | Re: The Team Fortress 2 server |
Skillers wrote: My opinions; First, no maps will be removed. This is due to something Si is doing. Second, the following maps should not be on rotation (from memory); cp_2Skyscraper_b3 cp_cube_b15 cp_bestinclass_v2 (Maybe; ctf_hallofdeath ds_extractum ds_mysticruins [the ds maps don't work properly, IIRC] too) These maps are either rubbish or silly. Might be some more, too, but I can't remember them. pl_waste_b4 should be on rotation. It's a very good serious map. The latest version of snaketemple should also be on rotation. Something Si is doing? And waste b4 was in the wrong place, I have moved it. As for the others, from an overview, the maps did not seem so bad. Hall of Death is fun, and I don't think that would be so bad on rotation. |
Author: | Skillers [ Sat May 16, 2009 9:46 pm ] |
Post subject: | Re: The Team Fortress 2 server |
To do with the new site. Skyscraper is terrible. cube and bestinclass are both silly maps The ds maps, IIRC, don't work properly and confuse players. Hallofdeath doesn't work well most of the time. |
Author: | DHR-107 [ Wed May 20, 2009 11:23 pm ] |
Post subject: | Re: The Team Fortress 2 server |
I agree with Skillers... Cube should NOT be on the rotation. Also, I do not think Lazytown should be on rotation, when Busytown is ALSO on rotation. |
Author: | schlurbi [ Wed May 20, 2009 11:47 pm ] |
Post subject: | Re: The Team Fortress 2 server |
The map cp_falling should also be removed from the Map Rotation |
Author: | Skillers [ Thu May 21, 2009 12:24 am ] |
Post subject: | Re: The Team Fortress 2 server |
It's called falling_cp and it was. |
Author: | Nannal [ Thu May 21, 2009 5:41 pm ] |
Post subject: | Re: The Team Fortress 2 server |
The map CTF_2Fort should not be on rotation, its clearly badly made and full of lame. |
Author: | schlurbi [ Fri May 22, 2009 11:21 pm ] |
Post subject: | Re: The Team Fortress 2 server |
well, we have db_heights and pl_dustbowl we have to decide for one |
Author: | Lord Metritutus [ Fri May 22, 2009 11:45 pm ] |
Post subject: | Re: The Team Fortress 2 server |
They are both different maps (of quite similar layout) made by different people. I say let them both stay, I happen to like them both. |
Author: | Skillers [ Sat May 23, 2009 1:03 am ] |
Post subject: | Re: The Team Fortress 2 server |
I personally much prefer db_heights, it's actually modified to a much greater extent than the plain pl. Possibley remove the plain one. |
Author: | schlurbi [ Sat May 23, 2009 2:23 pm ] |
Post subject: | Re: The Team Fortress 2 server |
pl_cliffhanger and pl_awesome shouldnt be in the rotation |
Author: | Skillers [ Sat May 23, 2009 2:44 pm ] |
Post subject: | Re: The Team Fortress 2 server |
I find cliffhanger pretty fun (it just has a stupid cart). Awesome is a bit silly. |
Author: | schlurbi [ Sat May 23, 2009 2:52 pm ] |
Post subject: | Re: The Team Fortress 2 server |
pl_awesome is just really unbalanced and has more issues - Defending team is staying at the top, they can easily defend with - The Cart just starts floating in the air, no way to cap. - defending team takes damage while leaving spawn and still, players said "This map is shit" or "This map is a pile of poo". and well pl_cliffhanger...1st: it makes me lag. But also a lot of people said its crap. |
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