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TCHS Office Map
http://www.techious.com/forums/viewtopic.php?f=129&t=1510
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Author:  azcn2503 [ Sat May 31, 2008 12:10 pm ]
Post subject:  TCHS Office Map

Just wanted to know what you lot think about this...

I want to make a map for you lot on CS:S. I'm actually very good at making maps... Spent a whole summer many years ago making maps for HL2:DM. That was fun. Anyway, I have enough experience to make a reasonably well balanced office map and this is my idea at the moment...

Plan 1: The TCHS Office is a 3-story building with a 2-floor atrium at the reception. The hostages are being kept in the server room, right beside the game room. Entrance is either from a heli-drop or from the front.

Plan 2: The TCHS Office is in the basement of a residential building with the access through the front or rear door of the property. The TCHS Office is like a large underground bunker with lots of computers and wires lying about everywhere.

Plan 3: You decide, I'll make it.

I like the idea of a multi-story office block. It's not going to be too big, just a few rooms on each floor - very open plan layout - lots of glass and light etc. I might do a quick mock-up at some point today to demonstrate this.

Author:  Si [ Sat May 31, 2008 12:20 pm ]
Post subject:  Re: TCHS Office Map

Ooh I like, especially plan 1!

Author:  azcn2503 [ Sat May 31, 2008 12:33 pm ]
Post subject:  Re: TCHS Office Map

I just noticed your location:
Location: A secret underground bunker... working on the Techious website.

Plan 2 could be a bombing mission, where you have to bomb the coding machine called Si. It's this big hulking thing in the corner with lines of code streaming away on a huge plasma screen - itself being a computer.

Author:  Skillers [ Sat May 31, 2008 12:41 pm ]
Post subject:  Re: TCHS Office Map

LOL, very nice, I like both.

Multistory buildings could make gameplay interesting, especially if you have vents and stuff.

Underground bunker would be pretty standard, but good fun anyway. Maybe multistory underground?

The only other thing is - do not make another massive glass staircase.

Author:  azcn2503 [ Sat May 31, 2008 12:46 pm ]
Post subject:  Re: TCHS Office Map

Maybe just glass glazed...

Yeah I had an idea of multistory underground, like a 2-level basement.

Author:  Skillers [ Sat May 31, 2008 12:51 pm ]
Post subject:  Re: TCHS Office Map

2 level basement and 1 (small) level above ground? With a bombing map you could have the Ts spawn outside then have the CTs spawn somewhere inside, in what looks like an armoury.

Author:  azcn2503 [ Sat May 31, 2008 1:14 pm ]
Post subject:  Re: TCHS Office Map

I get your jist.

It could be like a bomb shelter. Obviously these are great for stopping bombs from the air, but blowing it up from the inside would cause huge damage. Because the textures will be mostly steel, I don't think it will take too long to make this sort of thing. I've got visions of a ground floor, very well lit, and a basement with emergency lighting (flickering? red pulse?) or something like that.

Author:  Wynney [ Sat May 31, 2008 4:39 pm ]
Post subject:  Re: TCHS Office Map

ok i like the sound of this map, although it sounds like my favourite map xcom ;) but will be awesome. gd luck making it lol.

and underground bunker? u dont need that when u have de_secureroom_v2 lol, insane map! but gd fun. shame bots dnt work on it and no1 ever plays it lol

Author:  Skillers [ Sat May 31, 2008 4:47 pm ]
Post subject:  Re: TCHS Office Map

Well I think it needs to be concrete/steel textures, as most reinforced buildings are simply thick concrete (with steel rods in them, but you don't see that).

Basement with low level emergency lighting is quite good. Perhaps around the edge of the floor, like, and in red. Maybe some dodgy ones. Also, make it look high tech.

Need 2 bomb sites, I'd suggest some sort of server room (if you could have a few monitors showing server consoles, like the SDS one) and the other could be a power generator, but a high tech looking one.

Author:  Wynney [ Sat May 31, 2008 9:44 pm ]
Post subject:  Re: TCHS Office Map

lol ur just saying what xcom is xD

Author:  Skillers [ Sat May 31, 2008 11:02 pm ]
Post subject:  Re: TCHS Office Map

That's not XCOM. Xcom is a high rise office building, well lit etc.

Author:  Wynney [ Sun Jun 01, 2008 8:43 am ]
Post subject:  Re: TCHS Office Map

it has a room with dim lighting, it looks high tech, the place where u described bomb should be in sounds v similar etc :D

Author:  azcn2503 [ Sun Jun 01, 2008 10:30 am ]
Post subject:  Re: TCHS Office Map

I don't mind taking some good bits from some good maps either ;)

Author:  Skillers [ Sun Jun 01, 2008 11:34 am ]
Post subject:  Re: TCHS Office Map

I'd swear you put the bomb in a conference room, lol. Can't remember the other one/ Anyway, the thing that matters most is the layout.

Author:  Wynney [ Sun Jun 01, 2008 2:19 pm ]
Post subject:  Re: TCHS Office Map

im sure aaron can make a gd map without much input anyway.

Author:  Si [ Sun Jun 01, 2008 4:32 pm ]
Post subject:  Re: TCHS Office Map

I still like the bomb the pc named Si idea... I just like the thought of me being in the map lol

Author:  Wynney [ Sun Jun 01, 2008 5:53 pm ]
Post subject:  Re: TCHS Office Map

lol well u would like it wouldnt u :P

Author:  azcn2503 [ Mon Jun 02, 2008 1:59 pm ]
Post subject:  Re: TCHS Office Map

OK, so here's the high-rise office.

Image

Early early screenshots. Literally only worked on this for about an hour in my spare time at work today.

Author:  Skillers [ Mon Jun 02, 2008 2:08 pm ]
Post subject:  Re: TCHS Office Map

Looking good. I take it we can expect lots of glass?

Author:  azcn2503 [ Mon Jun 02, 2008 2:57 pm ]
Post subject:  Re: TCHS Office Map

Maybe ;)

... Yes :D

Author:  Lord Metritutus [ Mon Jun 02, 2008 7:20 pm ]
Post subject:  Re: TCHS Office Map

Do you know about vis groups?

You probably do, but I didn't know about them before, and I've found them to be most useful...

Author:  azcn2503 [ Mon Jun 02, 2008 11:08 pm ]
Post subject:  Re: TCHS Office Map

Yes indeed.

At the moment, I don't need to use them too much as I'm keeping everything super super simple.

This is the map as it stands at the moment... exactly the same as this morning when I posted that other screenshot. But here are just some more screenshots!

Top floor:
Image

Second floor:
Image

First floor:
Image

Ground floor:
Image

Car park to ground floor:
Image

From above:
Image

From above, wireframe:
Image

Author:  Si [ Tue Jun 03, 2008 6:38 am ]
Post subject:  Re: TCHS Office Map

I'm thinking that maybe the forum needs a map development section, especially now that azcn2503's FPSBANANA account says for all comments come here.

Author:  azcn2503 [ Tue Jun 03, 2008 7:47 am ]
Post subject:  Re: TCHS Office Map

That would be nice.

I can't do any development work today unfortunately as Steam doesn't want to work in Offline mode because it can't connect to the network... reverse logic or what!?

Author:  Wynney [ Tue Jun 03, 2008 7:51 am ]
Post subject:  Re: TCHS Office Map

it makes perfect sense to the Americans

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