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 Post Post subject: gg_tchs_simplemix
 
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Joined: Sun Oct 16, 2005 9:42 am
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I have uploaded gg_tchs_simplemix_b1 on to the fun server.

This map is almost identical to the de_tchs_mixer map (closer to the original), with 10 floors, using dev textures, bright lighting, cubemaps, navigation mesh (bots still can't do it), with no objective other than to just kill everyone.

There are ladders this time.

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Sat Jun 14, 2008 9:53 am 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 6:48 am
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Heh, looks fun! Is it bottomless?

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Sat Jun 14, 2008 11:23 am 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 1:37 pm
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I have installed gungame and it is turn-onable if someone asks.

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Sat Jun 14, 2008 1:32 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 6:48 am
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I thought it was simply done by making an objectiveless map (hostage rescue with no hostages, usually) - or is there something special about gg?

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Sat Jun 14, 2008 2:09 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Oct 23, 2006 2:40 pm
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gun game is where u start off with only pistol, then earn next pistol up by making kill, then go another level up u get smgs, and so on. person who wins is the person to complete the full weapon set (therefore achieving the top level) first

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Sat Jun 14, 2008 2:18 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Oh, yeah, I've played that, it's good fun, except when you get a weapon that you're no good at or doesn't suit the map, lol.

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Sat Jun 14, 2008 2:32 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Oct 23, 2006 2:40 pm
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hmm dont really like varied forms of css......pure ftw

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Sat Jun 14, 2008 3:05 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 1:37 pm
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Wynney wrote:
hmm dont really like varied forms of css......pure ftw


This is why its set to be off unless you turn it on for a map ;)

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Sat Jun 14, 2008 3:11 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Oct 23, 2006 2:40 pm
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good, though u have to be careful with game mods, they can easilly mess up server settings and the server itself (proof zmg server...)

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Sat Jun 14, 2008 3:13 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 1:37 pm
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Yes... but this is why you have me :P

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Sat Jun 14, 2008 3:36 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Tue May 27, 2008 7:04 pm
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Yes... so you can take the blame when something goes wrong... ;) (just joking btw)
Map looks really cool- can't wait to play it sometime...

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Sat Jun 14, 2008 9:29 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Sun Oct 16, 2005 9:42 am
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Unfortunately, it seems that the general impression I got when I played it earlier today was that it needs some improvements.

It is different from the original mixer maps in that there is no option to run across the divider in the middle to get to the other side (true to the very first one I made with the intention to 'mix up' the teams) ... but it meant that you need to drop a couple of floors in order to shoot at people.

Bots still don't work on it.

Apart from that I guess it's a very clean map and it performs very well even though the map is huge, and there is a massive drop at the bottom. I heard Azraeleus scream as he tried to find the bomb-site and fell to his doom (it takes about 10 seconds from start to finish of the fall)!

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Sat Jun 14, 2008 10:28 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 6:48 am
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Heh, Metatron, that's been our policy round here for a couple of years ;)

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Sat Jun 14, 2008 11:19 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 1:37 pm
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Skillers wrote:
Heh, Metatron, that's been our policy round here for a couple of years ;)


And the rest...

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Sat Jun 14, 2008 11:27 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 6:48 am
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Not really, you didn't really have much to do when we were on freebb and jconserv, lol.

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Sat Jun 14, 2008 11:29 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 1:37 pm
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True... now its just a state of if its broke... :blamesi:

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Sat Jun 14, 2008 11:56 pm 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 6:48 am
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Heh, you just added that Emote!

Back on topic?

From the pics it doesn't look like it has glass?

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Sun Jun 15, 2008 12:13 am 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 1:37 pm
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I think thats because hes outside the skybox and glass doesnt render when youre looking from the outside of the box

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Sun Jun 15, 2008 12:23 am 
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 Post Post subject: Re: gg_tchs_simplemix
 
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Joined: Mon Sep 12, 2005 4:10 pm
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lol i prefered the revers gun games where every1 starts with wha ever wepon and the more thy kill the less wepons u can use (version i played also gad if u died a lot u regains some wepons back )
cause it means as u play every1 kicks ars 4 a while but then by the end u all end up with knifes only lol with the od pistol lol

i liked this map when i was on lol was kwl though think it b better with random spwan or smin so mor the map is used in play n not just the top few levs as few peeps run down v far lol

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Sun Jun 15, 2008 7:42 am 
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