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Manconomy
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Author:  Skillers [ Thu Sep 30, 2010 8:09 pm ]
Post subject:  Manconomy

http://www.teamfortress.com/mannconomy/

Items can now be purchased with real money (though all game affecting and most cosmetic items will still be available free and just as readily as before). Community members will get royalties for their weapons, too.

Trading.

Polycount actually get released, stats are available aswell.

Author:  azcn2503 [ Fri Oct 01, 2010 7:37 am ]
Post subject:  Re: Manconomy

Looks cool to me but people were saying in Mumble last night about how people are going to rage.

Author:  DHR-107 [ Fri Oct 01, 2010 8:24 am ]
Post subject:  Re: Manconomy

Everything is so expensive :(

Author:  Hawke [ Fri Oct 01, 2010 8:36 am ]
Post subject:  Re: Manconomy

azcn2503 wrote:
Looks cool to me but people were saying in Mumble last night about how people are going to rage.

Everyone rages no matter what happens :(

Author:  McWill [ Fri Oct 01, 2010 9:13 am ]
Post subject:  Re: Manconomy

people will rage no matter what happens. but as it turns out this is a bad update and so its justified :)

wth >< its like they are trying to remove all elements of skill from the game :S

Author:  Si [ Fri Oct 01, 2010 9:23 am ]
Post subject:  Re: Manconomy

McWill wrote:
wth >< its like they are trying to remove all elements of skill from the game :S


You mean they werent already? ><

Author:  Skillers [ Fri Oct 01, 2010 9:24 am ]
Post subject:  Re: Manconomy

I really don't like the "kit bonuses" on the new polycount pack stuff, seems unfair, especially as most don't have negatives.

Author:  Hawke [ Fri Oct 01, 2010 9:28 am ]
Post subject:  Re: Manconomy

Sniper kit: He can't headshot you but you can't headshot him.

Wow VALVe, so bad Snipers are safe from good Snipers. What a way to kill the skill ceiling and punish good players at the same time....

Author:  McWill [ Fri Oct 01, 2010 10:04 am ]
Post subject:  Re: Manconomy

yeh pretty much. i'm just speculating in this post but..
what if the soldiers 'block crit' thing includes headshots and backstabs? if so sniper is now only usfull as a means of spamming jarate into crowds and spy, well spy cant do anything anymore, backburner will be totally useless too.

if it only blocks random crits you'll end up with 1 soldier to reduce damage and another soldier buffing team damage. so look foward to seeing an unstoppable wave of soldiers charging at you.
the block crit thing may also cancel the snipers 'turn mini crits into crit' knife so his already feeble close range skills have been nurfed that much more.

on top of doing +35% damage (i think) and taking -35% damage and being immune to headshots the soldier is now given hp for spamming rockets at people... how do you kill them? :S

Scouts are a very slow class. way to easy to out manoeuvre them when you are low hp. they really needed a Natasha. and an HP buff! and the ability to restore hp... just think of the poor heavies :(

awesome update

Author:  Wynney [ Fri Oct 01, 2010 10:30 am ]
Post subject:  Re: Manconomy

update sounds bad. Just like every tf2 update there's ever been (using the system of rounding :P)

Author:  Si [ Fri Oct 01, 2010 10:38 am ]
Post subject:  Re: Manconomy

So... will we see people in our game tomorrow where they've bought all the newer OP stuff just to be good ><

If so... FAIL

Author:  Wynney [ Fri Oct 01, 2010 10:43 am ]
Post subject:  Re: Manconomy

TF2 reg is so <LOOK MA, I AM SWEARING> hs don't work properly as sniper already anyway lololol

Author:  Si [ Fri Oct 01, 2010 10:47 am ]
Post subject:  Re: Manconomy

From what I've heard the last couple of updates have improved reg, but Valve probably broke it again.

Author:  Wynney [ Fri Oct 01, 2010 11:13 am ]
Post subject:  Re: Manconomy

would make sense lol. Last time I played on TCHS server I was getting hs everywhere. Felt good for shots to finally register. Now prob don't again lol.

Author:  DHR-107 [ Fri Oct 01, 2010 12:14 pm ]
Post subject:  Re: Manconomy

McWill wrote:
yeh pretty much. i'm just speculating in this post but..
what if the soldiers 'block crit' thing includes headshots and backstabs? if so sniper is now only usfull as a means of spamming jarate into crowds and spy, well spy cant do anything anymore, backburner will be totally useless too.

if it only blocks random crits you'll end up with 1 soldier to reduce damage and another soldier buffing team damage. so look foward to seeing an unstoppable wave of soldiers charging at you.
the block crit thing may also cancel the snipers 'turn mini crits into crit' knife so his already feeble close range skills have been nurfed that much more.

on top of doing +35% damage (i think) and taking -35% damage and being immune to headshots the soldier is now given hp for spamming rockets at people... how do you kill them? :S

Scouts are a very slow class. way to easy to out manoeuvre them when you are low hp. they really needed a Natasha. and an HP buff! and the ability to restore hp... just think of the poor heavies :(

awesome update


It's just 35% defence boost (No attack boost as far as I'm aware). But will it totally negate a Buff Banner from an opposing Soldier :/ Kinda makes the Buff Banner pointless if that's the case.

@Skillers, I think the "All Weapons" things balances. Because the Scout gets more HP, but loses his Scatter gun etc. What's is most wierd for is that the Scout and Spy can now double pistol? :S As sin, Pistol in Primary AND Pistol in Secondary :/ Seems kinda odd.

Author:  Hawke [ Fri Oct 01, 2010 3:21 pm ]
Post subject:  Re: Manconomy

In my experience, the reg is broken again., so may as well ENSURE you can't be headshotted either by someone aiming slightly to the right of your head or something...

But, the GRU FINALLY came in this update, so at least SOMETHING good has come of this update.

Author:  Skillers [ Sat Oct 02, 2010 11:26 am ]
Post subject:  Re: Manconomy

I don't think the whole kit thing is right:

It implies the weapons aren't balanced to begin with, and need a buff when used together.
They require hats.

The pyro and spy ones are alright because they also have a debuff (though I still don't think they should exist).

Also, just noticed, they made a whole bunch of achievements HARDER? Seems fair...

Author:  Hawke [ Sat Oct 02, 2010 11:36 am ]
Post subject:  Re: Manconomy

The achievements are all easier. GG VALVe, instead of balancing for skilled players you're still balancing around complete rubbish players.

Author:  Skillers [ Sat Oct 02, 2010 11:45 am ]
Post subject:  Re: Manconomy

Oh, crikey, they are, I was reading it the wrong way round ><

Not sure what the others are, but makes sense with the Krazy Ivan achievement, seeing as about 3 maps have water ><

Author:  Ogris [ Sat Oct 02, 2010 12:44 pm ]
Post subject:  Re: Manconomy

I really dont quite get the kit bonuses really, why do it?

Everything else seems fine to me however.

Author:  Gozzer [ Sat Oct 02, 2010 1:39 pm ]
Post subject:  Re: Manconomy

Kit bonuses are a huge incentive to buy the polycount packs or certain hats. However apparently this will be sorted out: http://forums.steampowered.com/forums/s ... ?t=1451840

Author:  Skillers [ Sat Oct 02, 2010 2:10 pm ]
Post subject:  Re: Manconomy

Watch the hat blueprints require other hats :P

Author:  azcn2503 [ Tue Oct 05, 2010 9:26 am ]
Post subject:  Re: Manconomy

Krazy Ivan was a cool game on the PS but had nothing to do with being underwater.

Author:  Skillers [ Tue Oct 05, 2010 9:31 am ]
Post subject:  Re: Manconomy

http://en.wikipedia.org/wiki/Baffles_(submarine)

Author:  azcn2503 [ Tue Oct 05, 2010 9:39 am ]
Post subject:  Re: Manconomy

Kool.

http://en.wikipedia.org/wiki/Krazy_Ivan

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