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 Post Post subject: TF2 Competitive players balancing mah games
 
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Some of you might have noticed players in your friendslist, playing a game called “Team Fortress 2 Beta”. A small group of top-teams from europe and the USA have been asked to join this new project.

euro teams: Afterlife, Crack Clan, Dignitas, FakkelBrigade, I Don’t Know, Rockit, Vale!, Team CoolerMaster

The project headed up by our great friend Robin Walker. The aim of this project is to get the competetive community to help fine-tune TF2 for competetive 6v6 play. We’re still at an early stage, nothing new has been introduced on the beta-client yet but the forums are up and discussions are already ongoing.

The first stage of the beta, as explained to us by Robin Walker. Will be to re-shape the sandman for future use in competetive TF2. This means we’ll be playing part of our normal pcw-routine on the beta-client, behaving as we normally would. We all hope we can make TF2 an even better experience with this brilliant project!

I’d like to thank Robin Walker and Valve again for spending so much time and effort on us <3


Basically competitive players have been invited into a beta version of the next TF2 update which aims to balance out all the classes. It should be interesting to see what they come up with.

http://steamcommunity.com/id/robinwalker Just to show there is actually a TF2 beta. http://steamcommunity.com/id/Famous_AnimaL

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Sun Aug 02, 2009 11:26 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Wow, that's quite impressive ><

I just hope it doesn't break pub play.

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Sun Aug 02, 2009 11:32 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Wow! This is awesome, really. Just <LOOK MA, I AM SWEARING> awesome!

It wont ruin pub play. I'm thinking anything made available or changed will only be for the fine-tuning of competitive 6v6 play.


Sun Aug 02, 2009 1:29 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Very nice, nerf the FAN for people who can't aim hopefully. ><

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Sun Aug 02, 2009 3:07 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Sounds interesting. Forum thread of interest:

http://forums.steampowered.com/forums/s ... p?t=930130

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Sun Aug 02, 2009 6:04 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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All Classes

* [confirmed] There is now a menu option that will reload all clip-based weapons when enabled - however, this feature currently is in the testing phase and may get tweaks.


Heavy

* [confirmed] The heavy appears to have gotten a KGB replacement of sorts that makes him go around pyro speed when their out. This would explain the "vanguard party" achievements that were popping up earlier.
* [confirmed] The heavy's minigun cone has been tightened; however there is no confirmation whether this change will remain permanent.
* [confirmed] There are going to be changes to the sandvich. However, these changes are still mostly in the planning phase.



Medic

* [confirmed] There are improved particles to show when players are using Kritzkreig more easily.



Scout

* [confirmed] As of the moment the Sandman reduces the scout's health to 95 and returns his double jump. There are planned changes to the stun mechanic, but none have been implemented yet.
* [confirmed] FaN knockback has been adjusted significantly; it now knocks back targets based on damage and distance.
* [confirmed] Pistol scripts will apparently no longer work. The pistol fires every 0.175 seconds at its maximum rate as opposed to .1 seconds
* [confirmed] Pistol now fires at the rate of 1 shot per 0.175 seconds while holding down attack button (used to be 0.25 seconds)




Engineer

* [confirmed] The engineer is receiving a wrench that allows him to build his buildings faster. It does not allow him to upgrade them and repairs them at the same rate as before, however.



Spy

* [confirmed] The spy is apparently getting not one, but two suits. However, it is currently unsure if both suits or just one will make it past the beta.
* [confirmed] The first suit is as heard of before, giving the spy 90% damage reduction from flames and takes the place of his revolver.
* [confirmed] The second suit is also geared against pyros, but its effects and abilities are currently unclear.




Good stuff so far.

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Fri Aug 07, 2009 11:45 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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:o awesome
I've been hoping they'd do something like this :D

EDIT: found this, i lol'd

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Sun Aug 09, 2009 1:22 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Pictures of the weapons with the names + placeholder models (most likely).

The GRU and the PDQ look pretty good so far.

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Fri Sep 04, 2009 4:01 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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I do like the look of them. May try offensive engy with the PDQ.

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Fri Sep 04, 2009 4:03 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Yeah will definitly be using both of them weapons when they are eventually released.

What confuses me though is the 150% build rate thing. Does it mean +150% so you build at 250% the normal or do you just build at 150% the normal rate.

100% build rate you can get a sentry up in 5 seconds and the other buildings in 10 seconds. 200% would be 2.5 seconds and 5 seconds. 250% would be 1.8ish seconds and 2.5 seconds. 150% would probably be about 3.75 seconds for a sentry and 7.5 for the rest.

1.8 seconds to get a sentry set up and then 2.5 for teleporters and dispensers? hell yeah. Especially if you need to build a base up really quickly and close to your spawn you could just build up a sentry and dispenser in about 4 seconds then run and grab the normal wrench to upgrade.

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Fri Sep 04, 2009 4:22 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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The wording and the way the previous % buffs work imply its a +150%, so 250% thing.

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Fri Sep 04, 2009 5:17 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Definitly going to be using this for offensive engineering. Me, Chicken and Beebee were kicking ass in a server earlier just playing as 3 engineers. Chicken nearly got votebanned and I nearly got votekicked cause we were owning the other team that much :D

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Fri Sep 04, 2009 8:07 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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really? i could be wrong but i think the wrench will be pretty much usless. granted faster building is good. but a lev 1 teleporter for an offencive engineer? you hmay have a fast sentry/dispenser but you'll have to wait 30 seconds for any backup. i can only see this being any use with another engie w/ wrench as support, but 2 engies in comp play?

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Sat Sep 05, 2009 9:32 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Offensive engineer is the kind of engineer that places sentries in sneaky spots and then uses the level 1 sentry and their shotgun to kill people. The wrench is definitly not useless. If it works by allowing you to build things up 250% faster by hitting them then it can be used along with any other engineer in pub play.
Also in competitive play 5 seconds is far too long to get a sentry up, usually someone will find it in that time and it will be destroyed before its up. On the last point this could be very useful for getting a defense up agaisnt scouts very quickly.

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Sat Sep 05, 2009 10:31 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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I offengineer all the time (putting sentrys up on the crates in turbine is good for a few quick kills)

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Sat Sep 05, 2009 12:05 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Definitely not useless. As for the tele, someone could just go normal engy at the spawn, upgrade, and move on as preferred class. Takes about 10 seconds.

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Sat Sep 05, 2009 1:53 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Here are some images of the different versions of each weapon (well the different betas each weapon has gone through)

GRU betas
http://img405.imageshack.us/img405/513/gloves1.jpg
http://img181.imageshack.us/img181/7131/gloves2.jpg
http://img405.imageshack.us/img405/108/gloves3.jpg

Blutsauger betas
http://img54.imageshack.us/img54/8094/blutsauger1.jpg
http://img297.imageshack.us/img297/5434/blutsauger2.jpg

Ubersaw betas
http://img297.imageshack.us/img297/6556/ubersaw1.jpg
http://img3.imageshack.us/img3/532/ubersaw2.jpg

Flame retardent suit beta
http://img181.imageshack.us/img181/4007/suit1.jpg
http://img297.imageshack.us/img297/290/suit2.jpg

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Mon Sep 07, 2009 12:47 pm 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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Ubersaw Beta 2 - now that is interesting, -20HP when hit will certainly stop it being a go-to weapon.

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Mon Sep 07, 2009 1:40 pm 
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indeed, they powered it right down.

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Mon Sep 07, 2009 2:07 pm 
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good. it was a complete upgrade to the bonesaw :)
i riek

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Wed Sep 09, 2009 11:17 am 
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 Post Post subject: Re: TF2 Competitive players balancing mah games
 
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The second spy suit would make it + the Dr unstoppable :/

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Wed Sep 09, 2009 11:23 am 
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i missed that one.
having a spy able to melee down a pyro using his/her/its flamethrower is an aweful idea O.o

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Wed Sep 09, 2009 11:33 am 
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TF2 is turning in to an RPG.

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Wed Sep 09, 2009 12:43 pm 
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The second spy suit would just stop the spy being set on fire, rather than not taking fire damage (think pyro v pyro). Seeing as it sacrifices the revolver, it's a pretty big tradeoff, especially as it only helps you against one class (think razorback, only you lose your only ranged weapon).

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Wed Sep 09, 2009 1:33 pm 
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Skillers wrote:
The second spy suit would just stop the pyro being set on fire, rather than not taking fire damage (think pyro v pyro). Seeing as it sacrifices the revolver, it's a pretty big tradeoff, especially as it only helps you against one class (think razorback, only you lose your only ranged weapon).


It is to stop the spy being set on fire, not the pyro.


And yes, it is a huge trade-off, to the point that I am unsure whether I would use the suits or not. The one with reduced fire damage does not appeal to me, but the one that prevents you from staying on fire does sound interesting.

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