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 Post Post subject: Valve DotA game announcement coming
 
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http://www.rockpapershotgun.com/2010/10 ... ater-today
http://www.playdota.com/forums/blogs/ic ... ve-update/

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Wed Oct 13, 2010 11:05 am 
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 Post Post subject: Re: Valve DotA game announcement coming
 
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This will be interesting. *Awaits it to be later*

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Wed Oct 13, 2010 4:05 pm 
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 Post Post subject: Re: Valve DotA game announcement coming
 
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http://www.rockpapershotgun.com/2010/10 ... es-dota-2/

Shame, I was hoping they would make it different, rather than a tech upgrade

EDIT: The most interesting thing for me here is the further improvements for source (cloth and lighting). I've heard DotA is pretty unforgiving (which is why I like LoL - it cuts you some slack), which seems to be against the Valve philosophy to me. I'll probably give it a look if it's cheap, but almost certainly won't be dropping more than £10 on it, unless we get some more interesting news than "Oh look, we made DotA shiny".

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Wed Oct 13, 2010 5:50 pm 
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 Post Post subject: Re: Valve DotA game announcement coming
 
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did you say .. cloth?

did you say proper ropes

did you say gmod torture rack

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Wed Oct 13, 2010 6:33 pm 
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 Post Post subject: Re: Valve DotA game announcement coming
 
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Hmm, some interesting and quite damning information regarding IceFrog. Could be fake, but seems real enough:

http://icefrogtruth.blogspot.com/2010/10/truth.html

http://www.dota-allstars.com/index.html

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Thu Oct 14, 2010 6:28 pm 
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 Post Post subject: Re: Valve DotA game announcement coming
 
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Just read that blog, but I really don't get who Icefrog is (DotA creator?). Wasn't quite sure what was going on. >-<

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Thu Oct 14, 2010 6:59 pm 
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 Post Post subject: Re: Valve DotA game announcement coming
 
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IceFrog is a person that was/is heavily involved with the original DotA. AFAIK he is not actually the creator, but is often cited as having made DotA as popular as it is. He was hired by Valve a year or so ago, to make DOTA 2.

Actually, I'd presume Valve didn't want to make DOTA 2, but wanted to try something interesting in the same vein, but it seems IceFrog is rather controlling about it, essentially making an exact replica with newer tech. I was wondering why DOTA 2 lacked the Valve touch (see: Portal, TF2).

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Thu Oct 14, 2010 7:50 pm 
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http://www.dota2.com/

Site's up, with some info.

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Tue Nov 02, 2010 8:59 am 
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 Post Post subject: Re: Valve DotA game announcement coming
 
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Something Valve is making is F2P, speculation is it's DotA.

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Mon Jun 20, 2011 9:48 am 
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I reckon it's a free-to-play version of Team Fortress 2.

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Mon Jun 20, 2011 9:01 pm 
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 Post Post subject: Re: Valve DotA game announcement coming
 
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That's the other rumour that appeared after I posted this, and there was something to do with game files that backed it up.

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Tue Jun 21, 2011 12:21 am 
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Valve hosts biggest* gaming tournament ever, before game is even launched.

*biggest = largest prize pool, at $1mil. AFAIK the next biggest was the LoL end of season at $100K.

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Mon Aug 01, 2011 10:58 pm 
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Dota 2 biggest e sport in world. But if it is like dota then i'm not interested just general un-fun and un-intuitive mechanics.

I really hope they do change some of the silly things, otherwise it is just a boring farm and deny fest.

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Mon Aug 01, 2011 11:03 pm 
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Yeah, I feel like DoTA 2 is going to demolish HoN, but LoL will survive because it is different enough to classic DoTA. Still, if it's F2P, I'll give it a shot, if not, probably be the first Valve game I haven't owned shortly after release for a long time :P

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Mon Aug 01, 2011 11:45 pm 
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What is HoN?

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Tue Aug 02, 2011 7:35 am 
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A quick google reveals the name 'Heroes of Newerth'.

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Tue Aug 02, 2011 8:30 am 
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What type of game is this? Real time strategy?

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Tue Aug 02, 2011 8:42 am 
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HoN (Heroes of Newerth) is a DoTA clone, in a genre called MOBAs (multiplayer online battle arena), like LoL and Demigod. They control like RTSes, except you only have 1 unit who has ~4 abilities and can level up and be upgraded with items (you typically have 4 teammates). The game typically takes the form of lanes, which have towers in them and uncontrollable minions travel down the lanes attacking the enemy minions and towers. The aim is to push the lanes back, destroying the towers then the enemies base (typically something along the lines of a barracks + big final base).

The reason I think DoTA 2 will destroy HoN but not LoL is because HoN is pretty much a clone of DoTA (which from what we've seen, so is DoTA2) and Valve have a lot of money to throw at it and HoN hasn't been massively successful. LoL, on the other hand, is like DoTA but with significant changes, such as a lack of creep denying (you get gold+XP for killing enemy minions, in DoTA you can attack your own minions to "deny" the enemy the kill reward, whereas you can't in LoL, except with some abilities). This makes the game a bit easier to get in to, but no less challenging at the high end (thus still being a good eSport). On top of that, LoL has achieved massive success, and is possibly the 2nd most popular game around, after WoW.

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Tue Aug 02, 2011 8:55 am 
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Some leaked screenies:

Spoiler for huge:
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Image


More here.

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Sun Aug 14, 2011 12:22 pm 
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http://www.dota2.com/trailer

All I can really say is that Valve have become so good at animation now.

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Mon Aug 15, 2011 10:46 pm 
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The music was also great.

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Tue Aug 16, 2011 7:34 am 
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The face at the end reminded me of a popular meme...

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Tue Aug 16, 2011 7:49 am 
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Quote:
And you saw the trailer, right? That's done in-engine with the game assets. And a whole bunch of people on the team jumped on that and made that happen.


http://www.gamasutra.com/view/feature/6471/the_valve_way_gabe_newell_and_.php?page=4

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Tue Aug 30, 2011 8:31 am 
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The game assets contain such high detail models? Nice.

Other than that, being done in engine is kinda obvious, as it's how Valve always does trailers.

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Tue Aug 30, 2011 8:46 am 
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Skillers wrote:
The game assets contain such high detail models? Nice.

Other than that, being done in engine is kinda obvious, as it's how Valve always does trailers.


There's no reason they couldn't have done it differently for that trailer. Reading that it was all done in-engine, etc, just makes it all the more impressive to me.

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Tue Aug 30, 2011 8:53 am 
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