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 Post Post subject: Crysis SP is so buggy :(
 
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Joined: Mon Sep 12, 2005 6:48 am
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Been playing Crysis again (or indeed, for the first time, seeing how far I got last time) and I've already encountered 2 major bugs :(

1) Recovery - after I killed the tanks the next objective didn't show. I could, however, continue by following a walkthrough for where I was meant to go and thankfully the next level did trigger.

2) Relic - The "get to the excavation site" objective never triggered completion, even though I went inside and did the cutscene. Again, I followed the walkthrough for where I was meant to go, more enemies had spawned for the way back, but the final enemies (nanosuits) didn't, meaning I couldn't continue. Guess I have to go back and try again :(

From what I read, these bugs are caused by not taking the expected path to the objectives, which seems like a really poor bug.

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Mon May 03, 2010 1:08 am 
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 Post Post subject: Re: Crysis SP is so buggy :(
 
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Skillers wrote:
From what I read, these bugs are caused by not taking the expected path to the objectives, which seems like a really poor bug.

Either that or you're a poor player; forget checking out those good looking trees, stick to the objective path nub ><

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Mon May 03, 2010 9:12 am 
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 Post Post subject: Re: Crysis SP is so buggy :(
 
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I know I took less than usual paths for a lot of the traveling and never encountered these. Odd. :/

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Mon May 03, 2010 11:51 am 
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 Post Post subject: Re: Crysis SP is so buggy :(
 
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Joined: Mon Sep 12, 2005 6:48 am
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Well the first one is apparently caused by going in the front entrance of the bace, rather than round the side. The second I guess is caused by not going in the main entrance (I snook up the back).

I did manage to trigger the "clear the landing zone" objective last night (while the excavation site one was still incomplete and one objective was missing altogether), but still no Koreans.

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Mon May 03, 2010 12:43 pm 
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 Post Post subject: Re: Crysis SP is so buggy :(
 
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Buggy is an understatement.

I wasted many hours of my life on one of the particularly long missions - the only solution was to start the zone again from the very beginning.

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Tue May 04, 2010 8:30 am 
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