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For those wanting to test custom maps...

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Wed Feb 09, 2011 9:55 am 
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kyhas wrote:
!Vote FF on

Oh wait hawke killed someone.....


Seriously though me and si liked PL_mill(i think _b5) and would be interested to see what others think. i liked it.


I could add it to the rotation to see what people make of it?

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Wed Feb 09, 2011 9:56 am 
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kyhas wrote:
!Vote FF on

Oh wait hawke killed someone.....

Failing to kill Si with backstabs (since they don't work even with FF on against teammates), I pulled my Revolver, determined to take him down. Result: I shot Schlurbi dead.

Now, the spread of the Revolver loves to screw you over when you're fighting enemies, but it's actually funny when it actually helps you to kill someone (even if you weren't aiming for them!).

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Wed Feb 09, 2011 2:48 pm 
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 Post Post subject: Re: Team Fortress 2 server discussion topic
 
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cp_junction_final, pl_thundermountain and pl_upward have been added to the map rotation.

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Sun Feb 20, 2011 12:18 am 
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no pl_mill for trials sake?

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Sun Feb 20, 2011 2:25 pm 
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 Post Post subject: Re: Team Fortress 2 server discussion topic
 
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kyhas wrote:
no pl_mill for trials sake?


If that's the one I'm thinking of, I might add it.

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Sun Feb 20, 2011 7:52 pm 
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Please also add cp_granary, if possible also cp_well.

Also, if it is possible, please change the Timelimit/Roundlimit of that Melee Map Thingy DegRoot Keep.

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Sun Feb 20, 2011 8:53 pm 
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schlurbi wrote:
Please also add cp_granary, if possible also cp_well.[/color


I may test them with pl_mill.

schlurbi wrote:
[color=#80BFFF]Also, if it is possible, please change the Timelimit/Roundlimit of that Melee Map Thingy DegRoot Keep.


In what way do you suggest it be changed? ie more or less time, etc?

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Sun Feb 20, 2011 9:03 pm 
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Hey Si

Please contact me about this: http://home.simoncook.org/minecraft/

Ideal candidate for AJAXing as page size is 4.4MB :)

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Mon Feb 21, 2011 3:02 pm 
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Johnboy wrote:
In what way do you suggest it be changed? ie more or less time, etc?

Less Time/Rounds. The Map is a good Change, but having it for 20 Minutes or like 10 Rounds is too much. Would be great if we could have the Half of that.

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Mon Feb 21, 2011 7:19 pm 
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azcn2503 wrote:
Hey Si

Please contact me about this: http://home.simoncook.org/minecraft/

Ideal candidate for AJAXing as page size is 4.4MB :)


This was meant to be in an email but my mind was obviously elsewhere today.

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Mon Feb 21, 2011 7:58 pm 
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schlurbi wrote:
Johnboy wrote:
In what way do you suggest it be changed? ie more or less time, etc?

Less Time/Rounds. The Map is a good Change, but having it for 20 Minutes or like 10 Rounds is too much. Would be great if we could have the Half of that.


this man knows. Soooooooooo long for such a horrible map :'(

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Mon Feb 21, 2011 8:38 pm 
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Wynney wrote:
this man knows. Soooooooooo long for such a horrible map :'(

I agree.

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Tue Feb 22, 2011 12:47 am 
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It's not a bad Map, it's just too long. Lot of People left yesterday, just because there were so many Rounds and no Mapchange soon.

What's with our RTV btw?

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Tue Feb 22, 2011 9:25 am 
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We cannot set the length of the one map because of how their servers work. (Well without it being a big pain at least)

IIRC RTV was not added because Met felt that it would just cause arguments over people rtving maps instantly which would make people just leave.

I do still think the solution is to drop the time limit and set the round limit to 2 as it is just annoying to attack but not defend, etc. But what maps Met did you think were going to be too short if that happened?

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Tue Feb 22, 2011 9:30 am 
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Heh, all a matter of opinion. First round I was like heh this is ok :D. Then second round I was like omg bad mapppppppp change D; Hated it ever since lol.

I like other maps being longer personally as well :P

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Tue Feb 22, 2011 10:28 am 
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Cutting the time limit could mean that long maps like Badwater don't last long enough for both teams to have a good crack at things.

If we have a small round limit of say, 2, then maps like Turbine or Mach4 probably won't last more than 5 minutes. I also have no idea how round limits affect multi-stage maps like Goldrush or Dustbowl (I'll try to read up about that).


I'm not adverse to trying to find the right limit of either rounds or time for all the maps, but chances are that the right time/round limit won't be best for all the maps. If only one or two maps do seem overly long/short, whilst it will be a pain as Si says, I will submit a custom map config so that we can set an individual time for that map, like Degroot Keep.

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Tue Feb 22, 2011 12:52 pm 
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25 mins is normally a pretty good time limit for maps to be on. Maybe set to less for the likes of Egypt which seem quite unpopular.

A melee only map shouldn't be on for more than 5-10 mins :P. Ringking used to be on for 5 mins and it makes a nice refreshing change. But any longer / too often for longer makes it a very boring and unfun map.

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Tue Feb 22, 2011 3:24 pm 
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Si wrote:
I do still think the solution is to drop the time limit and set the round limit to 2 as it is just annoying to attack but not defend, etc. But what maps Met did you think were going to be too short if that happened?

PLEEAAAASE. Do that! Also add rtv, a Lot of People are asking for it and it will also change the (always the same) Rotation. Even if there would be only two Rounds, Mach4 and Turbine almost always have two Rounds anyway. I also want to play as Red and Blue on Dustbowl, Badwater or Goldrush without being autoswitched.

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Tue Feb 22, 2011 4:35 pm 
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Lord Metritutus wrote:
If we have a small round limit of say, 2, then maps like Turbine or Mach4 probably won't last more than 5 minutes.

... and this is a problem how? :P

Nothing wrong with Camp-The-Flag-until-we-capture-flag-and-critf*ck-the-enemy-so-we-can-cap-flag-again-and-repeat-once-more-for-win lasting only 5 mins...

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Tue Feb 22, 2011 7:09 pm 
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Suggestion: Limit Heavies to 1.

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Sat Feb 26, 2011 6:23 pm 
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I do not think thats a good idea hawke, but a general Classlimit of 2 would be appreciated.

Edited ~ Kyhas

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Sat Feb 26, 2011 6:27 pm 
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schlurbi wrote:
but a general Classlimit of 2 would be appreciated.

I do not think that is a good idea

Comment removed for unfriendly reasons

Edited ~ Kyhas

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Sat Feb 26, 2011 6:34 pm 
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I've already spoken to John about a Classlimit, but never really got an Answer.


Edited ~ Kyhas

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Sat Feb 26, 2011 6:39 pm 
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My idea is to limit all classes bar Heavy to 2. Limit Heavy to 1. Maybe add the latest maps to rotation whilst you're at it.

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