It is currently Thu Mar 28, 2024 7:43 pm

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2

Would you like to see an increase in the slot count?
Not bothered 8%  8%  [ 2 ]
No 4%  4%  [ 1 ]
Yes - 18 19%  19%  [ 5 ]
Yes - 20 31%  31%  [ 8 ]
Yes - 22 8%  8%  [ 2 ]
Yes - 24 23%  23%  [ 6 ]
Yes - 26 4%  4%  [ 1 ]
Yes - 28 0%  0%  [ 0 ]
Yes - 30+ 4%  4%  [ 1 ]
Total votes : 26
Author Message
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Eagle Eye (Mod)
Eagle Eye (Mod)
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership
User avatar

Joined: Mon Oct 23, 2006 2:40 pm
Posts: 8187
Karma: 8

Location: Dust 2
Steam Login Name: markusjameswynn
I see, well that would be more reasonable.

I'll be honest and say I don't care what randomers want on a server.

_________________
:doh: COME AT ME BRO


Wed Oct 05, 2011 4:08 pm 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Unstoppable
Unstoppable
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Joined: Sun Nov 15, 2009 8:40 pm
Posts: 1038
Karma: 10
Well randomers become regulars who become friends, right?

_________________
Skillers wrote:
Oh gawd no! Not the crazy frog! Arghhhhhh! $&^%&*^%*&#$^ %$(%^((% %$(O*%(#*%^ %)*#$&%)*@#% %_(#&%*%) frog


Wed Oct 05, 2011 4:08 pm 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Eagle Eye (Mod)
Eagle Eye (Mod)
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership
User avatar

Joined: Mon Oct 23, 2006 2:40 pm
Posts: 8187
Karma: 8

Location: Dust 2
Steam Login Name: markusjameswynn
Once I know them I would consider what their opinion on a matter is. In terms of a randomer leaving the server because he doesn't have the choice for RTD being on (i still think those issues should be decided on the forums btw!) then no I don't care about that person.

The server has been doing perfectly fine as it is with being filled etc :). You can't convince everyone to be happy with the next map that's going to be on. Randomers come and go based on maps or whatever. Do I care about their opinions on what the next map should be? Not really. I prefer a rotation so every map gets played.

But hey, you can feel free to disagree ;D

_________________
:doh: COME AT ME BRO


Wed Oct 05, 2011 4:15 pm 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Ludicrous Poster
Ludicrous Poster
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership
User avatar

Joined: Thu Jan 01, 2009 3:10 am
Posts: 2717
Karma: 9

Location: Weil am Rhein
Steam Login Name: vantomboy
18 Slots would be awesome, two more People because Server is almost always full. We can also have at least one of each Class and could do some Highlander Events or other Events.

_________________
Image


Wed Oct 05, 2011 4:37 pm 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Unstoppable
Unstoppable
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Joined: Sun Nov 15, 2009 8:40 pm
Posts: 1038
Karma: 10
I'm gonna feel me some freeness.
I also like random map rotation, I just can't stand well.

_________________
Skillers wrote:
Oh gawd no! Not the crazy frog! Arghhhhhh! $&^%&*^%*&#$^ %$(%^((% %$(O*%(#*%^ %)*#$&%)*@#% %_(#&%*%) frog


Wed Oct 05, 2011 4:59 pm 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
CRIT MAGNET
CRIT MAGNET
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership
User avatar

Joined: Tue May 27, 2008 7:04 pm
Posts: 2919
Karma: 4

Location: Right in front of you, waiting for you to blink...
Steam Login Name: jordanowenwynn
Harry wrote:
I'm gonna feel me some freeness.
I also like random map rotation, I just can't stand well.

I can't stand half the maps on rotation, but I deal with it just fine :P
Also, if it's random, there's a chance that you'll get dustbowl, goldrush, dustbowl (or something similar). And as much as people love dustbowl, I don't think they'd be willing to play it again so soon after playing it.

_________________
i5 2500k @ 3.3ghz | Asus P67 Sabertooth | 8GB DDR3 1600mhz | nVidia 560GTX | Corsair HX650W | Fractal R3 | Samsung 1TB | Crucial M4 64GB | Fractal R3
Steam: jordanowenwynn
OMNIPWNTENT!!!
¯\_(ツ)_/¯


Fri Oct 07, 2011 10:12 am 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Unstoppable
Unstoppable
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Joined: Sun Nov 15, 2009 8:40 pm
Posts: 1038
Karma: 10
When I said random I meant a pre defined list rather than people choosing the map!

_________________
Skillers wrote:
Oh gawd no! Not the crazy frog! Arghhhhhh! $&^%&*^%*&#$^ %$(%^((% %$(O*%(#*%^ %)*#$&%)*@#% %_(#&%*%) frog


Fri Oct 07, 2011 1:18 pm 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Malevolent Artificial Intelligence
Malevolent Artificial Intelligence
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership
User avatar

Joined: Wed Sep 14, 2005 3:37 pm
Posts: 6434
Karma: 4
Harry wrote:
When I said random I meant a pre defined list rather than people choosing the map!


I think what Hawke meant was the possibility of the same map being randomly chosen twice in a row, or close to that.

_________________
In which the unthinkable happened.
Image
Signature created by schlürbi. :D


Fri Oct 07, 2011 2:37 pm 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Top Gun (Admin)
Top Gun (Admin)
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership
User avatar

Joined: Mon Sep 12, 2005 6:48 am
Posts: 23428
Karma: 11

Location: This forum.
Steam Login Name: Skillers1990
Usually those plugins have the "don't play map again for X maps", don't they?

_________________
I was getting bored of this sig, and I realised I actually prefer small sigs ><
Join us on IRC! | TheSkillers.co.uk is under construction (still)!
Games: Steam | XFire | GFWL


Fri Oct 07, 2011 5:16 pm 
 Profile  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
GO GO POWER MODERATOR!
GO GO POWER MODERATOR!
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership
User avatar

Joined: Mon Sep 12, 2005 1:36 pm
Posts: 5034
Karma: 8

Location: Coruscant
Steam Login Name: rct2100
Lord Metritutus wrote:
Harry wrote:
When I said random I meant a pre defined list rather than people choosing the map!


I think what Hawke meant was the possibility of the same map being randomly chosen twice in a row, or close to that.


I am pretty sure he is saying this because at some point we had Well (CP/CTF) next to each other on the rotation which caused some confusion/frustration :/

I'd like to see more Hydro love :)

_________________
Image
Steam ID: rct2100 360 Gamertag: DHR107 Contact me for Wii/DS Friend codes
Resident Scrooge/Grinch :)


Sat Oct 08, 2011 2:39 am 
 Profile E-mail  
 
 Post Post subject: Re: Techious Team Fortress 2 Slot count increase?
 
Offline
Malevolent Artificial Intelligence
Malevolent Artificial Intelligence
Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership
User avatar

Joined: Wed Sep 14, 2005 3:37 pm
Posts: 6434
Karma: 4
DHR-107 wrote:
Lord Metritutus wrote:
I think what Hawke meant was the possibility of the same map being randomly chosen twice in a row, or close to that.


I am pretty sure he is saying this because at some point we had Well (CP/CTF) next to each other on the rotation which caused some confusion/frustration :/

I'd like to see more Hydro love :)


Pretty sure this happened once and I fixed it. And it happened a few other times with some different maps but that was some sort of mysterious bug which I 'think' was fixed by a server restart. Although I'm sure this all happened ages ago. :P

Skillers wrote:
Usually those plugins have the "don't play map again for X maps", don't they?


I've not used one before so I don't know for certain, but it would definitely make sense.

_________________
In which the unthinkable happened.
Image
Signature created by schlürbi. :D


Sat Oct 08, 2011 10:11 am 
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Karma functions powered by Karma MOD © 2007, 2009 m157y