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 Post Post subject: Re: Starcraft 2
 
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Harry wrote:
You can't instantly warp in a detector though!

Not for Protoss, no.

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Last edited by Hawke on Mon Aug 20, 2012 12:21 pm, edited 1 time in total.

Mon Aug 20, 2012 11:45 am 
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 Post Post subject: Re: Starcraft 2
 
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That's what I just said!

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Skillers wrote:
Oh gawd no! Not the crazy frog! Arghhhhhh! $&^%&*^%*&#$^ %$(%^((% %$(O*%(#*%^ %)*#$&%)*@#% %_(#&%*%) frog


Mon Aug 20, 2012 12:09 pm 
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 Post Post subject: Re: Starcraft 2
 
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Mon Aug 20, 2012 12:21 pm 
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 Post Post subject: Re: Starcraft 2
 
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That was my whole point, wasted energy when you could have another mule, which is a lot of minerals wasted to stop one unit!

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Skillers wrote:
Oh gawd no! Not the crazy frog! Arghhhhhh! $&^%&*^%*&#$^ %$(%^((% %$(O*%(#*%^ %)*#$&%)*@#% %_(#&%*%) frog


Mon Aug 20, 2012 12:51 pm 
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 Post Post subject: Re: Starcraft 2
 
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Better to stop a unit than die to it.
And it's not wasted if you get valuable info or don't die to a unit you can't attack.

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Mon Aug 20, 2012 1:25 pm 
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 Post Post subject: Re: Starcraft 2
 
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I just played Terran again for a game. How do you guys manage to attack move AND keep up marine production?!

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Skillers wrote:
Oh gawd no! Not the crazy frog! Arghhhhhh! $&^%&*^%*&#$^ %$(%^((% %$(O*%(#*%^ %)*#$&%)*@#% %_(#&%*%) frog


Sun Aug 26, 2012 2:12 am 
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 Post Post subject: Re: Starcraft 2
 
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Just to note, I couldn't even make any additional medivacs, that's how difficult it was..

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Skillers wrote:
Oh gawd no! Not the crazy frog! Arghhhhhh! $&^%&*^%*&#$^ %$(%^((% %$(O*%(#*%^ %)*#$&%)*@#% %_(#&%*%) frog


Sun Aug 26, 2012 4:24 pm 
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