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de_tchs_mixer_3
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Author:  Si [ Tue Jun 03, 2008 6:38 pm ]
Post subject:  de_tchs_mixer_3

Discussion thread for de_tchs_mixer_3.

Download link: http://www.fpsbanana.com/maps/55509

Author:  Skillers [ Tue Jun 03, 2008 6:46 pm ]
Post subject:  Re: de_tchs_mixer_3

Very fun map. Though it need a way to get back up, maybe a lift in the middle. Otherwise the bomb can get stuck near the top and a CT can just stay out of sight of the Ts at the bottom. There are other reasons, too.

Author:  azcn2503 [ Tue Jun 03, 2008 7:09 pm ]
Post subject:  Re: de_tchs_mixer_3

I'm thinking that a lift in the middle is probably going to be the easiest way of getting right back up to the top. I can make this change tonight if Source SDK downloads on this computer in time...

Update: Si and I decided against the elevator. I think that having a down-only direction is interesting and really challenging. I find it makes my brain work quite hard. As a CT you would think it to make sense to blow out all of the glass on the T side so that they fall to their doom... but when the T's to manage to get down far enough, the CT's need that glass in order to get down themselves if they need to defuse the bomb. Dropping the bomb now isn't such a bad thing because it's less likely to fall in to that pit at the bottom.

So what do you guys think about last nights match? Shall I call de_tchs_mixer_3b7 the final? What should the naming convention be for this map and all maps? Shall I call it de_tchsmixer3 or de_tchs_mixer_3? Or shall I make any last minute changes?

Update 2: I can't seem to sort out the cubemaps on this map, they don't build correctly on my system but the performance would probably be awful anyway...

Update 3: Because the computer with the 2 most recent .vmf files on (the source files) has died (motherboard killed by virus) there will be no further progress on de_tchs_mixer_3. The last update was de_tchs_mixer_3b8 which was uploaded to FPS Banana just seconds before the system died. It may or may not contain working cubemaps.

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