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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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Malevolent Artificial Intelligence
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Joined: Wed Sep 14, 2005 3:37 pm
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Please don't turn the thread into a 'dust remakez suks lolz' thread.

Thanks. :)

I've finished drawing on paper what I want the remade B area to be like.

I'm also doing the same for the entrances to A.

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Thu Jun 05, 2008 2:01 pm 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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yeh, i was offering them maps to look at to see succesful maps with similar ideas.

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Thu Jun 05, 2008 2:01 pm 
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Ah, I thought you were saying don't do it, it already exists.

Anyway, I look forward to seeing your development!

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Thu Jun 05, 2008 3:01 pm 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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The bomb at b seems to plant 'outside' the plantable area so i cant defuse it.

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Thu Jun 05, 2008 6:28 pm 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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The planting areas seemed a bit limited to me, aswell.

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Thu Jun 05, 2008 7:09 pm 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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Malevolent Artificial Intelligence
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Si wrote:
The bomb at b seems to plant 'outside' the plantable area so i cant defuse it.


You what? O_o

Skillers wrote:
The planting areas seemed a bit limited to me, aswell.


Don't worry, there will be changes. ;)

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Fri Jun 06, 2008 8:05 am 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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One of the problems I found with the func_bomb_target entity is that it lets you plant the bomb just outside it... As in, I think if part of your player model is just inside it, then you can plant it. Imagine your player model is just 1 part in and 23 parts out, you can still plant it. This was a problem on one of my mixer maps, where I allowed the bomb planting area to extend up to the huge drop on the outside of the bottom platform - the bomb could actually be planted in the gap, and the bomb would stick to the bottom edge of the platform making it impossible to defuse. The only workaround I could find was to reduce the func_bomb_target brush size. I wonder if when being a CT, being 1 part in and 23 parts out still lets you defuse the bomb? It might be that you are required to be completely inside the area... I think that would be too much of a major problem though. Needs investigating!

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Fri Jun 06, 2008 8:25 am 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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i take it everyone here already knows u can diffuse on d2 thru walls???

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Fri Jun 06, 2008 4:05 pm 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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Wynney wrote:
i take it everyone here already knows u can diffuse on d2 thru walls???


That's because of the same reason that you can activate some buttons through walls.



And Aaron, I don't know how to fix that as that sounds like a problem with the game itself.

Unless there's some sort of brush that I can surround the bomb area with that acts as an 'anti-bomb-area', where the player model must not touch it. Hmmm...

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Sat Jun 07, 2008 8:05 pm 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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Si apparantly placed the (flawed) b3 on the server.

Fixed black walls and stuff. I let him compile it for me ages ago.

Anyways, anyone got anything to say on it?

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Thu Jun 12, 2008 11:34 am 
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I find the map to be quite fun. Sometimes it's funny when you're sticking close to a bomb site only to hear "BOMB HAS BEEN PLANTED!" and think "Oh no! I haven't got time to run to the other bomb-site!" Your map is the best way to promote TK'ing at this point, which I am decidedly second best at in the clan, with Azraeleus being first of course.

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Thu Jun 12, 2008 12:22 pm 
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As the map isn't that big, you do have plenty of time to get between bombsites. It only feels that long because it's the entire length of the map. b could do to be shrunk down a bit (you spend soo long on those stairs!)

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Thu Jun 12, 2008 2:41 pm 
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B will be a warehouse. Long stairs are being turned into inner residential areas.

A will be an area of religious relics on stands. Naturally.

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Fri Jun 20, 2008 6:00 pm 
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Sounds good, I look forward to it!

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Fri Jun 20, 2008 9:04 pm 
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I want to see it NAO!

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Sat Jun 21, 2008 10:08 am 
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NAO?

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Sat Jun 21, 2008 3:47 pm 
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NOW!

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Sat Jun 21, 2008 4:03 pm 
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I can see I shall have to satiate people with screenies.

If all goes according to plan, expect some later this evening. :)

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Sat Jun 21, 2008 4:12 pm 
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guessing this didnt all go to plan

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Fri Jul 18, 2008 9:21 am 
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LOL, he probably forgot or something ^^

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Fri Jul 18, 2008 11:03 am 
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Don't worry, it's all planned out on paper now for the areas to make.

It will be done when it's done. :P

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Sat Jul 26, 2008 3:02 pm 
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it will be done when its done :doh: thats almost as bad as "hey, havent seen you since last time!"

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Sun Jul 27, 2008 9:21 am 
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It's actually quite a common phrase.

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Mon Jul 28, 2008 10:08 am 
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Mon Jul 28, 2008 10:18 am 
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 Post Post subject: Re: TCHS Dust - what do you want to see?
 
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Having been completely irritated by the sun on the skybox, I am removing it by making my own.

That is all.

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Thu Sep 04, 2008 8:27 am 
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